SpeedTree for Vega Prime

SpeedTree® for Vega Prime is an integrated optional module for Vega Prime that provides the ability to define and render realistic looking vegetation at real-time frame rates. 

This module includes the award-winning SpeedTree® technology from Interactive Data Visualization, Inc. (IDV) that has been featured in US DoD training systems and in numerous video games.

SpeedTree provides features that facilitate the definition and rendering of high density trees within a Vega Prime application, as well as balance performance and realism to achieve the best look possible while still maintaining the desired frame rate.

Benefits

  • Enhanced training and analysis through improved environmental accuracy.
  • Rendering of more dense and realistic forests.
  • More realistic line-of-sight interference.
  • Natural wind effects.
  • Elimination of negative training introduced by sparse or static vegetation.
  • More accurate motion cues.

Core Features

Wind effects

Leaves rustle and branches and fronds wave in response to the Vega Prime Environment wind speed and direction.

Advanced rendering effects

Bump mapping, shadowing, and detailed textures.

Sensor support

Compatibility with Sensor Prime for rendering trees in IR or NVG.

Coordinate system support

Full support for flat and round earth coordinate systems.

Database creation

SpeedTree vegetation can be added to existing OpenFlight and MetaFlight databases.

Tree library

A library of 200 unique tree and plant species is provided that includes broadleaves, conifers, palms, cacti, and shrubs.

Tree modeling

Includes the SpeedTree® CAD modeling package that allows for the modification of existing trees and the creation of new ones.

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SpeedTree for Vega Prime

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