Vega Prime

Simulation developers are always looking to achieve higher-quality 3D visuals at lower cost. Presagis Vega Prime is a comprehensive visualization toolkit that gives integrators and simulation developers everything they need to meet expectations of higher-performance, game-quality visuals for the most sophisticated simulated environments, on time and on budget.

Vega Prime’s modular architecture allows developers to tailor their development environment and build custom development modules to suit application requirements. They also benefit from a wide range of extensions, tight integration with the Presagis suite of content creation tools, and reliable, built-in support for distributed simulation networks.

Vega Prime 16 brings improved graphics capabilities and expanded support for high-quality 3D databases, making it the only visualization framework you need to rapidly configure, create, and deploy game-quality simulation applications.


 
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Vega Prime

Key Features


High-resolution performance

Sophisticated, high-performance rendering for game-quality visuals.

Standards-based open framework

Support for OpenFlight, MetaFlight, and Common Database (CDB) out-of-the-box.

Plug-in Architecture

Create accurately synthesized dynamic ocean surfaces with Vega Prime Marine, or choose from many other available plug-in extensions (Effects, Sensors, DI-Guy, Speedtree, Vortex) for specialized simulation applications.

Accurate visual and sensor display integration

Help ensure positive training outcomes with accurately correlated visual and sensor displays.

VAPS XT for simulated displays

Create dynamic 2D instrumentation and graphical overlays through seamless interoperability with VAPS XT.

Easily extend your Presagis solution

Tight integration with Creator, Terra Vista and Stage provides a complete simulation development solution.

 

What’s New

Adaptive Lighting with CDB 

Night Scenes have Improved rendering quality when displaying night scenes using light maps both on the terrain and GT models, such as trees. The GT models light maps intensity will be adjusted to match the ground light intensity of where the model is placed. 

Support for more simultaneous projected light lobes in the scene. Increased from 7 to 26

Improved Performance

Improvements in entity performance evaluation to support more simultaneous entities, more DI-Guys, more flexibility and more options to control performance.

HLA Evolved support

PRESAGIS FOM16 supports :
- RPRFOM 2.0 & DI Guy 13.1 FOM. 

Oculus Rift

Update for the Oculus Rift integration sample to support the released version of the Oculus Software Development Kit.

 

Comprehensive Toolset


LynX Prime user interface

Allows for rapid application prototyping and modification, meaning that you can see changes within the application as you make them.
 

Platform-Independent API

Applications configured and developed on one platform may be deployed on another without code modification.
 

Virtual Texture

Provides the capability to render extremely high resolution imagery without affecting performance.
 

Modular environment

Allows you to mix and match necessary feature sets or to create your own custom functionality within the Vega Prime environment.
 

XML-based data interchange format

Offers maximum flexibility within other application frameworks.