Expectations for greater fidelity, realism, and scale are always increasing. Presagis STAGE gives developers the power to create more sophisticated simulation scenarios across massive gaming areas for operations, training, and analysis.
Unlike competing applications, STAGE offers an extendable, standards-based environment that comes complete with tools to help you develop rich scenarios including hundreds of entities out-of-the-box, with built-in doctrines, AI, and 2D & 3D viewing.
STAGE lets you build and simulate dynamic virtual environments with more natural character and vehicle behaviours for a wide range of applications, including:
Trust a solution favored by the defense industry for flight training simulations.
Customize the flexible STAGE UI to create and integrate streamlined mission-design and instructor stations into your applications.
Extend simulation models and scenarios through a core architecture that was designed with that in mind. Seamlessly integrate STAGE with other Presagis software tools, and support for HLA and DIS protocols, CIGI, shared memory, and TCP/IP is included out-of-the-box.
Create rich, nuanced character and vehicle behaviors with powerful, built-in STAGE artificial intelligence (AI) tools.
Rely on methods that guarantee predictable results when you need them.
Empower designers and instructors to modify scenarios and update terrain and feature placement without having to rebuild databases.
Get up and running fast with an extensive library of simulation content.
Build open applications that interoperate with distributed network simulations, through tight integration with HLA (High-Level Architecture), DIS (Distributed Interactive Simulation), and CIGI (Common Image Generator Interface).
Import or integrate CGF (Computer-generated forces), WWDB (WorldWide Database), CDB (Common Database), and OpenFlight databases into your simulation applications.
The Ground Navigation Wander behavior has been improved to navigate traffic entities on road in a more realistic manner. During runtime, less computer resources are required thus directly improving the overall user experience.
Several new users interactions have been introduced such as ghosting on selections, heading tool groups, create edit and modify of Special Zones, hook entity damage controls and ground populating to elevate the overal usability for a STAGE operator.
New API functions have been added to extend the connectivity of STAGE with various external applications.