Creator is the modeling & simulation industry's leading software for creating highly optimized high-fidelity real-time 3D content for use in visual and urban simulations. Creator provides immersive control over the entire modeling process, and the polygon-based authoring system quickly generates optimized object models, high fidelity terrain, and content for realistic synthetic environments.
Specifically designed for real-time 3D simulation, Creator streamlines the modeling process and increases your productivity by enabling you to easily and effectively create highly detailed 3D models and digital terrains. The powerful plug-in architecture together with the integrated and extensible toolset provide interactive real-time 3D modeling power for creating precise visually exceptional content and synthetic environments.
One of the key characteristics and a major differentiator of Creator is its extremely high level of precision, control, and accuracy at all levels of the scene, from site level to vertex level. Extensible and multi-purpose, the Creator software provides immersive control over your entire modeling process. The polygon-based authoring system in Creator quickly generates optimized object models, high fidelity terrain, and realistic synthetic environments. And, because Creator displays the scene that you are modeling in an OpenGL-direct renderer, you can build and make real-time changes from within the world being created.
OpenFlight® is the de facto standard real-time 3D database file format and is the native output file format of Creator, offering comprehensive interactive control. The customizable extension capabilities of the OpenFlight format provide a common ground for its diverse users and a mechanism to save and re-use objects or environments for future projects.
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Creator now offers new features that allow users to create immersive 3D content faster, in order to save time creating models for their simulations:
The new Creator Script is an easy to use scripting capability to access the features and functions present in Creator menus. This capability allows customers to intuitively create a series of custom actions that can be repetitively applied to an object or model when working inside Creator to increase their productivity and reduce the amount of repetitive tasks being conducted.
Additionally, Creator Pro customers can save a significant amount of time by running their custom scripts in batch mode across multiple OpenFlight files.
Leveraging the texture imposter technique implemented in the Creator 4.1 Wizards, this feature enhances the Auto-LOD tool in Creator to allow customers to leverage the function for non-wizard models. The improved Auto-LOD capability will provide customers with the ability to rapidly create lower level LODs with better visual representations and improved runtime performance.
The Generate LOD Plus tool was enhanced to better support creation of lower resolution LODs based on high-resolution geometry. A Simplify Geometry feature was added in order to enable users to easily simplify selected geometry through reduction criteria.
The Building with Interior Wizard (formerly available as part of the Creator Building module) is now enabled with Creator Pro. Below are some of the additional features and enhancements to Creator Wizards in this latest release:
Creator users can now seamlessly export buildings with interiors to the P3D model format for use in VBS2. P3D models are complete with detailed collision representations, including Geometry LOD, Fire LOD, and Path Information so buildings can easily be created and rapidly be integrated in the VBS2 simulation environment.
Creator now offers enhanced features and integration to maintain support for new and existing industry formats:
The Creator VBS2/P3D export option now include support for geometry, fire, shadow LODs to automatically generate the P3D LODs with appropriate attribution. Three new geometry creation tools, collectively known as Bounds Tools, were developed to allow users to define collision or shadow volumes, as well as low resolution representations of complex geometry.
Users now have the ability to output NavMesh models and terrains directly from their Creator base license. Navigation Meshes (NavMesh) are three-dimensional representations of the world that Presagis AI.implant uses to control and move characters in a simulation environment. This allows users to rapidly export their Creator models with realistic pathing and collision behaviors to be used seamlessly within AI.implant.
The Creator 4.1 release contains improvements for enhanced productivity, as well as increased support for industry formats, which are described below.
The Bridge Wizard, Building Wizard, and Building Interior Wizards can now automatically create up to three levels of detail (LOD) for the models they build.
The lower-resolution versions of the geometry use a “texture imposter” technique that preserves the visual detail of the model with significantly fewer polygons.
The OpenFlight API (windows version) was upgraded to natively support 64-bit Operating Systems.
The new VBS2/P3D export filter allows users to output their static models directly from Creator to Virtual Battlespace 2 (VBS2) simulation environment.
This feature provides users with a single modeling application to simultaneously output to P3D, OpenFlight, and many other common 3D formats.
The KML, KMZ, and COLLADA output options were enhanced to support Google Earth v4/v5 with additional constructs for LOD, Switch nodes, Light Sources, and Texture Layers.
The 3D viewer in Creator was upgraded to a Vega Prime 3.0 code base.
Provides control over the rendering process as well as over the structure of your models.
Facilitates custom tool development so that you can create solutions that extend Creator to suit your specific needs.
Generate runways, billboards, bridges, buildings, and tree models quickly and effectively.
These tools quickly produce textured primitive geometry and organic shapes.
Use common 2D concepts for easy 3D texture mapping.
Easily applied and modified dynamic texture mapping tools.
Precise and reliable real-world unit and geo-coordinate authoring.
Custom tool palette and integrated texture editor with 3D painting.
Advanced light string/light point modeling and editing directly feeds into real-time applications.
Automatic generation of light maps to significantly improve scene accuracy and realism.
Quickly and easily create architectural models and place these architectural features, such as doors and windows, on a building wall, or rapidly and easily place trees, vehicles, and other models into a scene.
Provides the capability to attach, preview, and control nVIDIA Cg and OpenGL shader programs to OpenFlight files to greatly improve the visual quality of models and scenes.
Facilitates the construction of more irregular or organic shaped geometry.