From the documentation (3draft2 p.6-43) it would appear that if I was making a 3D model with just a base map and bump map I could use layer 0 for base and layer 1 for bump map. If I was to then add a night map I would have to move the bump map layer to layer 2, is this correct?
Also am I correct in assuming that given the notes from the 2008 user group and the addition of many more types of texture (e.g. gloss ,height) the system of layer assignation will have to be revised so that the correct mapping can be made from layers to textures?