The following is an outline of a topic discussed at the OpenFlight User Group Meeting I/ITSEC 2009.
We invite your comments…
Problem:
User wants to model/store multiple visual representations for a model (differing only by texture) without having to model multiple “geometries”. To model, for example:
—Seasonal Variations
—Damage States
—“Desert” vs. “Forest” Camouflage
Proposed Solution:
—Extended Texture Palette Entry
—Palette entry can define texture variations
During the meeting several other possible options were discussed. Let us know what you think, thanks.