Hello all!
I am new to this forum as well as to Openflight, please be patient with me ![]()
I work for an Flight Simulation Training Organisation in Austria, we operate a Fokker 100 Level D Flight Simulator and now we started to create sceneries ourselves with a modelling tool from our Vision System supplier. The problem is that we have had no experience with Openflight before, so we start now from the very beginning.
My first issue is that we received Source files for our next scenery in the gmax-format. We have to convert them into openflight to use them in our database. This is possible with free tools, such as Blender or ModelConverterX. The problem is just that I am not confident with the information that is saved in the Openflight file.
When I add the .flt file to the scenery, it does not get textured - it always remains white. How do I connect the external rgb-textures to the flt-model. Is that info saved in the rgb.attr?
Thank you for your patience
Philipp