Session duration:
2 days.
Main Objective
Upon finishing this course the student will be able to use the TMM tool for mapping materials to textures, use Sensor Prime to configure an infrared scene and sensor, and use the Sensor Prime utilities to create Radiance textures & Reflectance textures.
Target Audience
Upon finishing this course the student will be able to use the TMM tool for mapping materials to textures, use Sensor Prime to configure an infrared scene and sensor, and use the Sensor Prime utilities to create Radiance textures & Reflectance textures.
Pre-requisites
This course assumes a reasonable level of practical graphics experience. Students should be familiar with common visual simulation terminology and applications, and one or more years of C++ programming is desirable. The course also requires Vega Prime experience or the successful completion of the Vega Prime training course.
Format
Instructor led course with lab book and hands on coding exercises.
Topics Covered
This course covers the following topics:
- Texture Material Mapping Tool (TMM)
- IR Scene
- IR Sensor