Session duration:
4 days.
Main Objective
On completing the course, students will be immediately productive when they step back into their work environment.
Target Audience
On completing the course, students will be immediately productive when they step back into their work environment.
Pre-requisites
This course assumes a reasonable level of practical graphics experience. Students should be familiar with common 3D graphics terminology and applications in modeling. Creator experience is not necessary, yet it is very useful for students to have had some exposure to Creator before attending this course.
Format
Instructor-led course with lab book and hands on coding exercises
Topics Covered
Introduction to Creator
- Constructing Realtime Models
- Issues related importing and exporting files from/to Creator
- Hierarchical Database management & performance implications
- Constructing various objects using a variety of tools
- Applying lighting, shading, materials, and radiosity effects
- Importing and auto-applying textures
- Applying textures by hand
- Applying Level of Detail strategy and practice
- Degree of Freedom and Switch nodes
- Instancing and External References
- Tips and tricks