Using Vega Prime

Next Session: Feb 16 - 19, 2009. 
Presagis USA , Richardson, Texas.
Session duration: 4 days.

Main Objective

Upon completion, you will be able to use LynX and Vega Prime for setting up an Application Configuration File using the MetaFlight specification as well as flight files, motion models, dynamic objects, and dynamic eye points.  You will also be able to write an application interacting with an ACF using the Vega Prime classes.

Target Audience

Software engineers who are familiar with real-time applications, including visual simulation.

Pre-requisites

This course assumes a reasonable level of practical graphics experience.  Students should be familiar with common visual simulation terminology and applications, and one or more years of C++ programming is desirable.

Format

Instructor-led course with lab book and hands on coding exercises.

Topics Covered

  • LynX Prime
  • Application Wizard
  • Eyepoint, viewport and graphic pipe management
  • Vega Prime State management
  • MetaFlight processing
  • Collision detection
  • System management and general application optimization techniques
  • Vega Prime structures and classes
  • Implement common API usage and coding techniques
  • Controlling instances created with LynX Prime
  • Collision detection and data retrieval
  • Overview of virtual textures