Crowd Modeling For Military Simulations Using Game Technology
Frederic (Rick) D. McKenzie, Qingwen Xu, Quynh-Anh H. Nguyen, Mikel D. Petty
The objective of this paper is to present the process involved with the design and development of a simulation that integrates commercially available game technology with current military simulations in order to generate realistic and believable crowd behavior. This whitepaper was written by authors from the following organizations: Virginia Modeling Analysis & Simulation Center, Engenuity Technologies, Inc., and WernerAnderson, Inc.