What it brings to the table are two features that many users are highly interested in:
- The ability to use the Vega Prime marine module with a 3D database that uses a round earth projection
- Lowering the hardware resources required to render a high-quality ocean
The technique ocean accomplishes both of these goals by using shaders to render the ocean waves on a basic set of ground geometry. This enables the ocean to be rendered on a ground using any projection and also increases performance. Since a picture is worth a thousand words, here are a few images to illustrate my point. The first image shows one of the original Vega Prime ocean models, along with a wireframe rendition of the large amount of polygons that it dynamically generates and moves at runtime to generate the water surface.

This second image shows how the Technique ocean can render waves with the same type of effects and reflections onto a simple projected set of polygons.
If you are already using Vega Prime Marine, you will be glad to hear that some of the modifications made to the low-level Vega Prime Marine rendering routines to create the Technique ocean will give a performance boost to other ocean models. Vega Prime 2.2.1 was released in early August.