Vega Prime: Seeing the light
Mon, April 20, 2009 - 9:23.
Posted by Yannick Lefebvre.
As in real life, light is very important in any type of 3D visualization environment to be able to see the terrain and various models that it contains, but also to give everything a realistic appearance. A lighting effect can quickly make a simulated environment look wrong or look picture-perfect. While ambient light has been a strength of Vega Prime for some time with its skylight capability, a new feature released as part of Vega Prime v.2.2.1, called Projected Light Lobes, addresses the ability to create realistic spotlights in the environment.

