Product Technology Blogs

 

Get the most out of…VAPS XT

Mon, August 09, 2010 - 16:07

Posted by Yannick Lefebvre.  

After exploring tips and tricks in Vega Prime as well as the LynX Prime editor in my last blog entry, I decided to put the spotlight on VAPS XT in this second installment.

Read on...


Get the most out of…Vega Prime

Mon, June 28, 2010 - 16:49

Posted by Yannick Lefebvre.  

This blog entry is the first of a series of articles that will highlight useful features across each of our products.

Read on...


Anatomy of a Demo: UAS Ground Station Operator Demonstrator

Wed, May 12, 2010 - 18:01

Posted by Yannick Lefebvre.  

After writing an article on the power of combining VAPS XT and Vega Prime to create advanced simulation applications, followed by a deeper look at the applicability of this integration to create immersive training environment for a UAS Ground Station Operator, I got a chance to apply all of these concepts to create an extended UAS ground station operator demonstrator.

Read on...


Creator:  Add new tricks to your 3D-model creation arsenal:  VBS2/P3D exporter & enhanced LOD generation

Mon, May 10, 2010 - 17:51

Posted by Yannick Lefebvre.  

Available since March, Creator 4.1 adds some new capabilities features to its already very wide array of capabilities. The first of these features is the new P3D exporter that can output your models to the Virtual Battlespace 2 file format (VBS2).

Read on...


A quick way to populate your synthetic environment

Tue, April 13, 2010 - 14:41

Posted by Yannick Lefebvre.  

Many improvements and enhancements were made to STAGE with the release of version 6.0 last fall, starting with major updates to the tactical plan view and 3D viewer to integrate Vega Prime technology and continuing with the introduction of the CDB database format.

Read on...


Anatomy of a demo: The Presagis Helicopter Pilot Technology Demonstrator

Tue, March 23, 2010 - 16:01

Posted by Marc Bourcier & Yannick Lefebvre.  

Flying aircraft, especially helicopters, has been a lifelong passion of mine.  So, when I had an opportunity to explore the inner workings of the STAGE HeliSIM v6.0 product late last year, I jumped at the chance.  Throughout my 25 year career in simulation, I have been involved in a number of very high fidelity fast-jet, transport, and helicopter platforms. 

Read on...


Anatomy of a demo: The Presagis Integrated Simulation Demonstration

Thu, January 21, 2010 - 10:41

Posted by Yannick Lefebvre.  

To ring in the new year, and to follow on the promise that I made before the holidays, I am going to take a closer look at one of the demonstrations that was shown at our booth during the I/ITSEC conference and exhibition in December 2009, namely our Integrated Simulation Demonstration.

Read on...


Creating a simulated environment for UAS Operator Training

Fri, January 15, 2010 - 10:55

Posted by Yannick Lefebvre.  

If you have been reading the Presagis Technology Blog regularly, you might remember an article that I wrote about a year ago entitled "Combine the graphics rendering forces of Vega Prime and VAPS XT". Expanding on the subject of mixing 2D and 3D graphics to create advanced simulation environments, I wrote an article for Military Embedded Systems magazine that was published in their October 2009 issue.

Read on...


Winding down the year

Thu, December 17, 2009 - 11:27

Posted by Yannick Lefebvre.  

Thanks to everyone who came by and visited our booth during the I/ITSEC conference in Orlando earlier this month. It was great to talk with a large number of current users as well as attendees that were interested in our COTS product offerings.

Read on...


Almost time for our yearly reunion

Wed, November 25, 2009 - 17:45

Posted by Yannick Lefebvre.  

For many people in the modeling and simulation industry, the end of November is not only synonymous with turkey and gravy but also with I/ITSEC. If you noticed that my posts have become less active in the last month, it is primarily due to my involvement in the preparation of the various technical demonstrations that we will be showing at our  booth during the exhibition.

Read on...


AI.implant: Streaming the world intelligently

Tue, October 27, 2009 - 15:28

Posted by Yannick Lefebvre.  

Back in May, I talked about the Multi-Edge Meta-Connection functionality that was introduced in AI.implant 5.4 to allow large terrain databases or virtual worlds to be divided into tiles that get stitched together at runtime in order to provide smooth navigation of large worlds. This enabling technology was key to the creation of the Terra Vista AI.implant output compiler and allowed users to start building large worlds for their simulation of intelligent characters.

Read on...


NVIDIA offers Presagis optimized configuration for their hardware

Mon, September 21, 2009 - 17:18

Posted by Yannick Lefebvre.  

When working with high-performance 3D applications, the two areas that tend to create the most headaches for developers are the selection of a video card and the installation and configuration of that video card's driver. Between choosing the right anti-aliasing mode, selecting the correct texture clamp mode, forcing mipmaps or not, and deciding if the application should always use vertical sync, getting the right performance out of a good video card for a specific application can sometimes become a process of trial and error.

Read on...


Enabling advanced learning

Tue, September 08, 2009 - 13:37

Posted by Yannick Lefebvre.  

While seeing Presagis technology deployed in a live simulation environment is always something that we take pride in, another great application of our technology that we appreciate is the integration of our products in the classroom.

Read on...


VAPS XT: Bringing Digital Maps to your displays

Tue, August 18, 2009 - 16:25

Posted by Yannick Lefebvre.  

Whether it's to perform flight plan operations, to display terrain awareness information or to present situational awareness data, the need for a Digital Moving Map integrated into VAPS XT has been a common user request. With the release of VAPS XT 3.1, the Presagis HMI design software offers a 2D Digital Map solution which integrates with the General Dynamics' SoftMap solution.

Read on...


Vega Prime: After the light come the shadows

Mon, July 20, 2009 - 14:51

Posted by Yannick Lefebvre.  

After talking about the new enhanced light lobes a few months ago, we will now look at the opposite end of the spectrum with shadows. No matter how nice and detailed a 3D model or terrain database is, its final look on-screen in a visual simulation will be largely driven by the quality of the Image Generation environment in which that model is rendered.

Read on...


Terra Vista and Creator bring CDB to life

Thu, July 02, 2009 - 14:33

Posted by Yannick Lefebvre.  

After announcing its intention to support the Common Database (CDB) specification across it entire product line last year, Presagis delivered the first components of the CDB production pipeline to customers over the past few weeks with the releases of Creator 4.0 and Terra Vista 6.0.

Read on...


Creator: Speeding up airport creation

Mon, June 08, 2009 - 17:13

Posted by Yannick Lefebvre.  

In talking with most visual database modelers, one of the common pain points that comes up is the length of time it takes to model airports. From placing all of the runways and taxiways in the proper geo-referenced positions to creating all of the paint markings and signs, creating an airport is a very time-consuming task. Starting in version 4.0, Creator offers a new optional module that dramatically speeds up the creation of airports and their related visual elements, simply called Creator Airports.

Read on...


VAPS XT refines its user interface

Wed, May 27, 2009 - 11:02

Posted by Yannick Lefebvre.  

As with any software environment, new versions are always an opportunity to enhance the user interface based on customer feedback. VAPS XT is no exception and version 3.0 adds many features that users will immediately be able to see and use when they upgrade.

Read on...


AI.implant: Make bigger and smoother worlds

Mon, May 04, 2009 - 19:29

Posted by Yannick Lefebvre.  

As discussed in an earlier article, AI.implant version 5.4 introduced a new compiler for Terra Vista that allows users to create large-area Navigation Meshes (A ‘navmesh' for short. These are three-dimensional representation of the world that AI.implant uses to control and move characters in an environment).

Read on...


Vega Prime: Seeing the light

Mon, April 20, 2009 - 10:23

Posted by Yannick Lefebvre.  

As in real life, light is very important in any type of 3D visualization environment to be able to see the terrain and various models that it contains, but also to give everything a realistic appearance. A lighting effect can quickly make a simulated environment look wrong or look picture-perfect. While ambient light has been a strength of Vega Prime for some time with its skylight capability, a new feature released as part of Vega Prime v.2.2.1, called Projected Light Lobes, addresses the ability to create realistic spotlights in the environment.

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Create and edit your 3D models through the eyes of Vega Prime

Wed, April 01, 2009 - 17:53

Posted by Yannick Lefebvre.  

While working on the creation of a 3D model in Creator, a graphic artist often has to go back and forth between the editor and the final image generator where the model is going to be used.  This is done in order to see the final result and validate how the model would look at different times of day or with different lighting conditions.

To address this need, a new viewing mode was introduced in Creator 3.4 based on the Vega Prime rendering engine.

Read on...


VAPS XT: Record and playback your HMI interactions

Tue, February 24, 2009 - 12:44

Posted by Yannick Lefebvre.  

Have you ever wanted to give a copy of an interactive VAPS XT application to a colleague without having to explain all of its functionality, or run a VAPS XT display without having to run the external simulation that drives your displays?
If your answer is yes, then the new Record and Playback (R&P) functionality introduced in version 2.3 of VAPS XT will quickly become your best friend.

Read on...


Creator: Automate Tasks with the new Creator Scripting Engine

Mon, February 09, 2009 - 13:49

Posted by Yannick Lefebvre.  

Found under a new menu labeled "Scripts" in the Creator 3.5 interface, the OpenFlight Script Editor is a new way to automate repetitive or complex tasks in the Creator modeling environment.

Read on...


AI.implant & Creator: The power to create environments for intelligent simulations

Mon, January 26, 2009 - 15:40

Posted by Yannick Lefebvre.  

As mentioned over the past few posts, one of the key themes across the recent releases of the Presagis product portfolio is integration. While some integrations are more prominent than others, such as the upcoming integration of STAGE and Vega Prime, others are a bit more discrete but can make a world of difference for users who work with many of our technologies. The latest version of AI.implant v.5.4, contains two integrations that are part of that second category, namely a plugin for Creator and a new compiler for Terra Vista.

Read on...


Combine the graphics rendering forces of Vega Prime and VAPS XT

Mon, January 12, 2009 - 13:17

Posted by Yannick Lefebvre.  

When creating complex simulation and training applications, it is often required to use more than one product to reach a final goal. An example of this would be the creation of a flight simulator that needs to display a 3D representation of the pilot's view, but also needs to render information about the flight instruments in the form of a heads-up display.

Read on...


The Modeling and Simulation Community is more active than ever

Wed, December 10, 2008 - 10:53

Posted by Yannick Lefebvre.  

It is always hard to tell how busy a trade show like I/ITSEC will be from one year to the next since many external factors can influence ongoing modeling and simulation projects or the creation of new ones.

Read on...


Aeria comes to life

Wed, November 26, 2008 - 10:48

Posted by Yannick Lefebvre.  

November is always a busy time at Presagis with the I/ITSEC Conference and Exhibit right around the corner. This year is no exception with the first live demonstrations of the Presagis Aeria vision at the show. In many ways, Aeria brings to life the goal that Presagis has had since its inception: to provide a fully integrated suite of COTS modeling and simulation products.

Read on...


AI.implant:  A colorful scripting using a new standard language

Wed, November 12, 2008 - 13:35

Posted by Yannick Lefebvre.  

If you have upgraded to version 5.3 of AI.implant, which was released earlier this year, you may not have noticed that a new interpretation option is available in the AI.de user interface when creating scripts.

Read on...


VAPS XT: Improve Your HMI Embedded Performance

Wed, October 29, 2008 - 13:46

Posted by Yannick Lefebvre.  

When running HMI displays on an embedded computer system, runtime performance is often the primary concern of system integrators since the hardware that they are running on does not have the processor speeds or high-performance video cards that are common-place in desktop systems.

To address these needs, version 2.3 of VAPS XT introduced many improvement techniques that can greatly help optimize application performance.

Read on...


Creator: Think about what’s inside

Wed, October 15, 2008 - 18:31

Posted by Yannick Lefebvre.  

Creator has had a long history of helping graphic modelers create great-looking buildings, vehicles and environments. With an increasing focus on urban warfare and the need to provide more information about buildings to CGF applications, the new Building with Interiors Wizard provides a set of tools to speed up the creation of complex buildings.

Read on...


Terra Vista: Populating the Virtual Battlespace

Thu, October 02, 2008 - 15:29

Posted by Yannick Lefebvre.  

In recent years, the Virtual Battle Space system has been growing its user base in simulation environments that focus on ground forces and urban tactics.

Read on...


Vega Prime: The earth is round after all

Wed, September 17, 2008 - 19:00

Posted by Yannick Lefebvre.  

After introducing some impressive graphical features such as cloud shadows and water reflections last fall, the latest release of Vega Prime 2.2.1 stays close to the ground to introduce a new type of ocean called the Technique model.

Read on...


Add comments to your HMI design

Wed, September 17, 2008 - 18:47

Posted by Yannick Lefebvre.  

If you have ever written code in any programming language, you know how important comments can be to remember why you wrote your code a certain way or to make it easier to share code with your colleagues. 

Read on...


Technology Blog Welcome

Wed, September 17, 2008 - 18:22

Posted by Yannick Lefebvre.  

As you can probably imagine, a COTS software company that produces and maintains more than ten products is always buzzing with internal software development to implement new features, enhance the user experience and correct issues reported by our customers.

Read on...