Product Technology Blog


Jun 08

Creator: Speeding up airport creation

Mon, June 08, 2009 - 17:13.
Posted by Yannick Lefebvre.  

In talking with most visual database modelers, one of the common pain points that comes up is the length of time it takes to model airports. From placing all of the runways and taxiways in the proper geo-referenced positions to creating all of the paint markings and signs, creating an airport is a very time-consuming task. Starting in version 4.0, Creator offers a new optional module that dramatically speeds up the creation of airports and their related visual elements, simply called Creator Airports. Read on...



May 27

VAPS XT refines its user looks

Wed, May 27, 2009 - 11:02.
Posted by Yannick Lefebvre.  

As with any software environment, new versions are always an opportunity to enhance the user interface based on customer feedback. VAPS XT is no exception and version 3.0 adds many features that users will immediately be able to see and use when they upgrade. Read on...



May 04

AI.implant: Make bigger and smoother worlds

Mon, May 04, 2009 - 19:29.
Posted by Yannick Lefebvre.  

As discussed in an earlier article, AI.implant version 5.4 introduced a new compiler for Terra Vista that allows users to create large-area Navigation Meshes (A ‘navmesh' for short. These are three-dimensional representation of the world that AI.implant uses to control and move characters in an environment). Read on...



Apr 20

Vega Prime: Seeing the light

Mon, April 20, 2009 - 10:23.
Posted by Yannick Lefebvre.  

As in real life, light is very important in any type of 3D visualization environment to be able to see the terrain and various models that it contains, but also to give everything a realistic appearance. A lighting effect can quickly make a simulated environment look wrong or look picture-perfect. While ambient light has been a strength of Vega Prime for some time with its skylight capability, a new feature released as part of Vega Prime v.2.2.1, called Projected Light Lobes, addresses the ability to create realistic spotlights in the environment. Read on...



Apr 01

Create and edit your 3D models through the eyes of Vega Prime

Wed, April 01, 2009 - 17:53.
Posted by Yannick Lefebvre.  

While working on the creation of a 3D model in Creator, a graphic artist often has to go back and forth between the editor and the final image generator where the model is going to be used.  This is done in order to see the final result and validate how the model would look at different times of day or with different lighting conditions.

To address this need, a new viewing mode was introduced in Creator 3.4 based on the Vega Prime rendering engine.

Read on...



Feb 24

VAPS XT: Record and playback your HMI interactions

Tue, February 24, 2009 - 12:44.
Posted by Yannick Lefebvre.  

Have you ever wanted to give a copy of an interactive VAPS XT application to a colleague without having to explain all of its functionality, or run a VAPS XT display without having to run the external simulation that drives your displays?
If your answer is yes, then the new Record and Playback (R&P) functionality introduced in version 2.3 of VAPS XT will quickly become your best friend.

Read on...



Feb 09

Creator: Automate Tasks with the new Creator Scripting Engine

Mon, February 09, 2009 - 13:49.
Posted by Yannick Lefebvre.  

Found under a new menu labeled "Scripts" in the Creator 3.5 interface, the OpenFlight Script Editor is a new way to automate repetitive or complex tasks in the Creator modeling environment. Read on...



Jan 26

AI.implant & Creator: The power to create environments for intelligent simulations

Mon, January 26, 2009 - 15:40.
Posted by Yannick Lefebvre.  

As mentioned over the past few posts, one of the key themes across the recent releases of the Presagis product portfolio is integration. While some integrations are more prominent than others, such as the upcoming integration of STAGE and Vega Prime, others are a bit more discrete but can make a world of difference for users who work with many of our technologies. The latest version of AI.implant v.5.4, contains two integrations that are part of that second category, namely a plugin for Creator and a new compiler for Terra Vista. Read on...



Jan 12

Combine the graphics rendering forces of Vega Prime and VAPS XT

Mon, January 12, 2009 - 13:17.
Posted by Yannick Lefebvre.  

When creating complex simulation and training applications, it is often required to use more than one product to reach a final goal. An example of this would be the creation of a flight simulator that needs to display a 3D representation of the pilot's view, but also needs to render information about the flight instruments in the form of a heads-up display. Read on...



Dec 10

The Modeling and Simulation Community is more active than ever

Wed, December 10, 2008 - 10:53.
Posted by Yannick Lefebvre.  

It is always hard to tell how busy a trade show like I/ITSEC will be from one year to the next since many external factors can influence ongoing modeling and simulation projects or the creation of new ones. Read on...



Nov 26

Aeria comes to life

Wed, November 26, 2008 - 10:48.
Posted by Yannick Lefebvre.  

November is always a busy time at Presagis with the I/ITSEC Conference and Exhibit right around the corner. This year is no exception with the first live demonstrations of the Presagis Aeria vision at the show. In many ways, Aeria brings to life the goal that Presagis has had since its inception: to provide a fully integrated suite of COTS modeling and simulation products. Read on...



Nov 12

AI.implant:  A colorful scripting using a new standard language

Wed, November 12, 2008 - 13:35.
Posted by Yannick Lefebvre.  

If you have upgraded to version 5.3 of AI.implant, which was released earlier this year, you may not have noticed that a new interpretation option is available in the AI.de user interface when creating scripts. Read on...



Oct 29

VAPS XT: Improve Your HMI Embedded Performance

Wed, October 29, 2008 - 13:46.
Posted by Yannick Lefebvre.  

When running HMI displays on an embedded computer system, runtime performance is often the primary concern of system integrators since the hardware that they are running on does not have the processor speeds or high-performance video cards that are common-place in desktop systems.

To address these needs, version 2.3 of VAPS XT introduced many improvement techniques that can greatly help optimize application performance. Read on...



Oct 15

Creator: Think about what’s inside

Wed, October 15, 2008 - 18:31.
Posted by Yannick Lefebvre.  

Creator has had a long history of helping graphic modelers create great-looking buildings, vehicles and environments. With an increasing focus on urban warfare and the need to provide more information about buildings to CGF applications, the new Building with Interiors Wizard provides a set of tools to speed up the creation of complex buildings. Read on...



Oct 02

Terra Vista: Populating the Virtual Battlespace

Thu, October 02, 2008 - 15:29.
Posted by Yannick Lefebvre.  

In recent years, the Virtual Battle Space system has been growing its user base in simulation environments that focus on ground forces and urban tactics. Read on...



Sep 17

Vega Prime: The earth is round after all

Wed, September 17, 2008 - 19:00.
Posted by Yannick Lefebvre.  

After introducing some impressive graphical features such as cloud shadows and water reflections last fall, the latest release of Vega Prime 2.2.1 stays close to the ground to introduce a new type of ocean called the Technique model.

Read on...



Sep 17

Add comments to your HMI design

Wed, September 17, 2008 - 18:47.
Posted by Yannick Lefebvre.  

If you have ever written code in any programming language, you know how important comments can be to remember why you wrote your code a certain way or to make it easier to share code with your colleagues. 

Read on...



Sep 17

Technology Blog Welcome

Wed, September 17, 2008 - 18:22.
Posted by Yannick Lefebvre.  

As you can probably imagine, a COTS software company that produces and maintains more than ten products is always buzzing with internal software development to implement new features, enhance the user experience and correct issues reported by our customers. Read on...