AI.implant for Games

AI.implant helps developers to create non-linear open-ended game-play that enhances immersive realism by allowing characters to create unique and varied paths instead of following pre-scripted scenarios. 

ScreenshotBuilt on the principles of dynamic motion and intelligent decision-making, AI.implant offers a powerful new world of possibilities. Through its tight integration with in-game physics engines, AI.implant offers massive destructibility in physical worlds, making it easier to radically change the game environment during game-play. Using AI.implant, game developers can create dynamic environments as well as characters who are so aware of their surroundings that they can make informed decisions based on input from any given situation. AI.implant is ideal for creating realistic NPC behavior because it integrates AI and dynamic physics.  And, because it's scalable, AI.implant makes it easy to go from a single intelligent entity to massive crowds.

 

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To request an evaluation of AI.implant for Games, click here.

 

 

Core Features

1. Proven Technology

Frontline AwardDon't choose the runner-up.  AI.implant is an award-winning technology, chosen by leading game publishers, backed by the leader in Simulation technology.
 

2. Massive Destructibility

Blow it up real good.  The tight integration of AI with dynamic physics allows game-play to evolve during run-time.  AI.implant features both on-the-fly path adjustment for dynamic physical objects and obstacle traversal & vaulting that make intelligent behavior and cinematic motion a reality.

3. Next-gen In-game Experiences

Toss the script.  AI.implant helps developers to create non-linear open-ended game-play that enhances immersive realism by allowing characters to create unique and varied paths instead of following pre-scripted scenarios. 

4. Open & Extensible Toolset

Black-boxes are for airplanes.  AI.implant is an open toolset with various levels of pathfinder access that can be updated and changed for your specific needs.

Take control with scalable real-time crowd simulation.  AI.implant delivers next-generation emergent behaviors:

  • Use group brain authoring and sharing to both simplify the creation process and reduce run-time memory footprint.
  • Automatically layout crowd formations with paint tools.
  • Create homogenous and heterogeneous groups of individual thinking characters for the ultimate in crowd realism.
  • Achieve such complex crowd behaviors as ambient milling in urban environments and program crowd specific responses, including rioting, panicking, and looting.

Get the Features You Need.

Real-time & Scalable

  • To ensure computation efficiency, AI.implant is engineered to be real-time and memory efficient for large character populations.

Easily integrated into host engine/platform

  • Integrate the data-driven C++ SDK in AI.implant into host applications with a minimum amount of programmer effort. 

Seamless integration into production pipelines

  • AI.implant reduces user learning curves and the cost of ownership by providing level editors, subject matter experts, and animators with native plug-ins to their favourite authoring environments, including 3ds Max and Maya.

Modular and extensible architecture

  • Select features and extend them with in-house or third party development.

World-class support and custom solutions

  • Presagis has over 20 years of experience in rapidly and effectively responding to user needs ranging from onsite training to custom development.

Tools

AI.implant contains all of the tools required for visual AI authoring and debugging:

  • AI.DE - the AI development environment
  • Automated environment generation tool suite
  • Performance analysis tool suite
  • Autodesk Maya authoring plug-in
  • Autodesk 3ds Max plug-in
  • Support for custom tool integration into proprietary level editors
  • Extensive authoring manual and tutorials

Middleware

The SDK provides everything required for developing cutting-edge 3D applications using the AI.implant API:

  • C++ API
  • Extensive programming manuals and tutorials
  • Header files
  • Visualization can be enabled within the engine
  • Licensed on a per application basis

Request an Evaluation

To request an evaluation of AI.implant for Games, click here.