Designed to help add detail and realism to the simulated sensor scene, the Texture Material Mapper (TMM) is an optional tool that makes it possible to material-classify all of the textures in a visual/IR database.
The materials themselves are contained in a user-extensible database that includes descriptions in terms of wavelength-dependent reflectance, heat-transfer, and radar properties.
Both Vega Prime IR Scene and Vega Prime Radar use these material-classified textures to determine the material properties of the visual database.
TMM can classify individual texels with composite materials comprised of up to three individual materials at user-defined ratios to generate accurate classifications. The Smart Create feature can be used for the automated classification of a texture when provided with a set of user-specified training texels. Create texel radiance calculations specified to time of day.
TMM was built specifically for the stringent requirements for the development and deployment of cross-platform real-time 3D applications. With a comprehensive extendable sample materials database included, TMM can classify such materials as
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soils,
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vegetation,
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construction,
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composites,
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paints.
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