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3rd party option: GLStudio for Vega Prime

GLS Vega Prime is a rapid prototyping, design, and deployment environment for the creation of 2D/3D photorealistic graphical displays, such as instrumentation and equipment models, specifically for real-time 3D simulation and training applications.

GLS Vega Prime allows for the seamless integration of GL Studio components, including MFD and Heads-up Displays, into Vega Prime applications without the need to write additional code . Once created, GL Studio objects can interact with both the user as well as with other Vega Prime objects.

Features:

  • Create real time instrumentation, including MFD, EFIS, Heads-up displays, and Analog.
  • Encapsulates graphics and C++ code into a reusable software object.
  • LynX Prime GUI Interface.
  • Supports GLS Vega Prime v2.8, Vega Prime 2.1, and GL Studio v3.2 Build 2.
  • Behavior libraries are supplied, including buttons, knobs, sliders, lights, indicators, and altimeters.
  • 3D editor with separate orthographic and perspective views.
  • Create simulation content for Reusable Learning Objects (RLO).
  • INT, INTA, GIF, TIFF, PNG, JPEG, XPM, BMP, and RGB texture mapping.
  • Online Documentation Repository.

Benefits

  • Integrate photo-realistic 2D and 3D instrumentation into your scene graph.
  • Designed for content and software re-use.
  • Generates optimized OpenGL code, not proprietary code.
  • Designed for optimal performance on current PC hardware.
  • Easily integrates into new and existing C/C++ applications.
  • Rapid creation of content through photo-realistic textures.
  • Unlimited deployment option.

System requirements

Windows

  • Windows workstation, 1.0 GHz
  • 1 GB RAM
  • 4 GB hard drive
  • CD Rom drive
  • OpenGL 1.2 compliant graphics card
  • Windows XP Professional
  • Visual C++ 7.1

Linux

  • Linux workstation
  • Red Hat Enterprise 4.0
  • 512 MB RAM
  • 1 GB hard drive
  • OpenGL 1.2 compliant graphics card
  • 64 MB Texture memory
  • gcc 3.4.2 compiler
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GLStudio for Vega Prime

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