The Creator Road Tools Option enhances the realism of urban simulations and transportation visual simulation applications by using accurate and advanced algorithms for synthetic road generation.
These tools permit the placement of roads with automated attributes into a synthetic environment and then allow you to preview them in a unique pre-simulated "drive" mode in the modeling environment. Purchased as an add-on module for Creator or CreatorPro, Creator Road Tools meets the stringent requirements of driving simulations for the purpose of vehicle design, specialized driver training, entertainment, and accident re-enactment.
With Creator Road Tools, you can generate ready-to-run roads and road networks that seamlessly integrate into industry-standard OpenFlight terrain and synthetic environment databases and are optimized for real-time 3D visual simulation applications. This option also allows you to automatically add and append road segments to existing roads and to pre-visualize traveling along the roadway from within the Creator 3D modeling space.
Also, parameters in Creator Road Tools conform to industry standards, thereby ensuring the reliable and predictable automatic projection of roads.
Parameters defined in Creator Road Tools describe the horizontal alignment of a road curve.
Variations of horizontal controls that define the way in which super elevation is distributed in spiral sections, including linear with length and linear with curve angle.
Operating the same for curve sections and hill sections, the vertical profile is defined by these controls and by the elevations and slopes at the beginning and ending control points.
Duplicate complex 3D slopes using Entry Slope, Exit Slope, and Center Point.
With automatic generation of up to nine levels-of-detail, permits the target platform to switch between more or less complex versions of a model.
Use Road Width, Center to Left parameter, and Side Area for the effective representation of road attributes.
Allows users to specify what texture patterns (if any) are applied to the road surface and side areas and to control how the textures are applied.
Enables users to assign name attributes, place features manually or automatically, and rotate features to align appropriately with current heading of the road.
Controls whether more than one copy of a feature is placed in each LOD and also determines whether the feature is inserted as geometry or as an external reference.
Preserve the orientation of the feature in a variety of capabilities, add 2D features to the database, and fix the drawing priority of the feature relative to the road.
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