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Vega Prime Marine

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  • Overview
  • | CORE FEATURES

Vega Prime Marine solves the problem of creating water surfaces for realistic oceans, lakes, or coastlines in real-time 3D simulation applications.  This Vega Prime option allows you to easily add realistic dynamic water surfaces to any Vega Prime application. 

Combining the realism of an accurately synthesized dynamic ocean surface with the performance required for interactive real-time 3D simulation and training, Vega Prime Marine provides the necessary effects for realistically simulating ocean surfaces and the vessels that interact with them.  This optional module provides a high performance native wave model that allows you to control the state of the sea, including the distributions of direction, height, wavelength, and alignment with the wind.

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Options

Vega Prime Effects+ details
Realistic effects for real-time 3D, realistic scene illumination for real-time 3D, and an optional module designed for adding realistic camera effects to scenes generated with Vega Prime.   more...
Combine VAPS XT & Vega Prime+ details

The Vega Prime and VAPS XT integrated solution is ideal for the creation of many kinds of 2-D graphical overlays for a 3-D scene.

  more...
Vega Prime LADBM (Large Area Database Management)+ details
A development environment specifically designed to facilitate the development and deployment of applications that require very large or complex databases.  more...
Vega Prime Distributed Rendering+ details
Multi-channel solutions for visual simulation and training.   more...
3rd party option: Blueberry 3D Dev Environment+ details
Add advanced fractal mathematics and procedural geometry to Vega Prime.  more...
3rd party option: DI-Guy for Vega Prime+ details
DI-Guy™ for Vega Prime adds life-like automatically animated human characters to simulated environments.  more...
3rd party option: DIS/HLA for Vega Prime+ details
Easily network Vega Prime applications through LynX Prime to provide DIS and HLA operations without any programming.  more...
3rd party option: GLStudio for Vega Prime+ details
Rapid prototyping, design, and deployment environment for the creation of 2D/3D photorealistic graphical displays.  more...
3rd party options: Immersive for Vega Prime+ details
Facilitates the development and deployment of applications that require a tracked
immersive 3D (i3D) display environment.  more...
3rd party option: SpeedTree for Vega Prime+ details
Define and render realistic looking vegetation at real-time frame rates.  more...
3rd party option: Vortex for Vega Prime+ details
A development platform for modeling physically accurate vehicles, articulated machinery, and robots for real-time simulation.  more...

Learn More

NVIDIA Global Presets for Presagis Visualization Tools+ details

With its latest drivers, NVIDIA has included a Global Preset tailored to the Presagis suite of visualization tools within the control panel.

  more...
Presagis Worldwide Database+ details

The Presagis Worldwide database (WWDB) is a synthetic database of the world in the open Common Database (CDB) format.

  more...
Web Seminar: Developing Convoy Trainer Applications+ details

Watch this web seminar about how COTS products from Presagis and CMLabs can help you develop an effective Convoy training environment.

  more...
Vega Prime Advanced Atmospheric and Illumination Model+ details
Vega Prime provides atmospheric effects, including time of day, date, sun, stars, moon, cloud layers, wind, visibility, sky color, and fog.  more...

Marine

Developers can define parameters as well as vessel characteristics that control the appearance of bow, stern, and hull wakes.  The size and shape of the waves correspond to the size, shape, and speed of the vessel, and these waves also interact with the ambient water waves that the vessel encounters. These can serve as a visual aid in determining the speed, maneuvering, and turning of the vessel in the simulation environment.  In addition, Vega Prime Marine supports multiple oceans and/or multiple observers and has the capability to accurately model shallow water behavior for realistic shorelines, including breaking wave effects, depth transition effects, and sand bars.

Users can create four different types of oceans in Vega Prime Marine.  Click here to view a table illustrating the features that each one supports. 

Marine

The open architecture, intuitive and open interface, and user definable ocean definition parameters in Vega Prime Marine allow you to incorporate your own custom wave simulation algorithms.  These customized waves are handled and rendered equivalently to the out-of-box, pre-defined wave models that are native to the module, resulting in realistic optics and shading natively provided by Vega Prime Marine for applications that have user-defined wave simulation algorithms.

This extendable development environment for fully customizable and scalable optimized rendering also features the following:

  • customizable ocean definition,
  • vertex/fragment shader support for realism,Maritime Training
  • high-performance approach,
  • multiple pre-defined effects,
  • user-defined vessel characteristics,
  • shallow water support,
  • open architecture for incorporation of user-defined wave simulation algorithms.
High performance approach

A high performance approach for real-time 3D applications.


Multiple oceans and multiple observers

Multiple oceans can be rendered from the perspective of multiple observers.


Open architecture

For incorporating user-defined wave simulation algorithms.


Shallow water and coastline effects

Includes breaking waves, depth and shoreline transitions, and wave effects on vehicle motion.


Multiple user-definable ocean definition parameters

Includes sea state, wave height/direction, wind speed/direction, travel, modal period, alignment with wind, and peak threshold detection (for the distribution and rendering of white caps).


Multiple modeling of sea states

Capable of modeling the 13 sea states described by the Beaufort scale or the 9 sea states described by the Spectral Ocean Wave Model.


Defining Vega Prime Marine

Access features through LynX Prime or at runtime through the API.


Vertex and fragment shader support for marine effects

Achieve realistic, view dependent optics and shading effects.


 
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