Immersive for Vega Prime can be configured for use with almost any Vega Prime application to display on systems with rectangular display surfaces, including walls, tiles, and screens, and can display on custom or commercial systems comprised of up to thirty-two (32) projection screens. Applications using Immersive for Vega Prime can also be configured to run on mono, passive stereo, or active stereo displays.
The Immersive for Vega Prime module simplifies the creation of truly immersive 3D visual simulation applications. It couples the well-tested capabilities available in VRCO's CAVELib™ i3D toolkit and VegaPrime's existing trackd® support for input devices. This combination enables the Immersive module to display Vega Prime applications on single or multi-wall i3D display systems, complete with correct viewer centered perspective and 6-degree-of-freedom tracker support. Immersive for Vega Prime fully supports both multi-pipe supercomputers as well as PC clusters.
Benefits
Flexibility
A cross-platform extendable development environment that delivers a wide range of optimization and functionality specifically for applications utilizing immersive display environments.
Performance
Optimized rendering that is fully customizable and scalable to take advantage of available resources.
Productivity
An intuitive interface that was built to address the stringent requirements of cross-platform realtime 3D application development and deployment.
Ease Of Use
The combination of a GUI configuration tool and advanced API functionality provides an infrastructure ideally suited for real-time 3D software development.
Value
Unmatched experience delivered in a low-cost COTS toolkit.
Applications using Immersive can be configured to run on mono, passive stereo, or active stereo displays.
Can support display systems driven by a single multi-pipe system or a cluster of PCs when used along with the Vega Prime Distributed Rendering module.
Can be configured for use with almost any Vega Prime application to display on systems with any number of rectangular display surfaces, including walls, tiles, and screens.
Applications can be configured using the LynX Prime GUI configuration tool or directly through the API.
C++ STL-compliant architecture for increased productivity and performance.
Allows a high degree of customization, allowing you to tailor your application to your own software design rather than altering your software to fit into a product's constraints.
Fully accurate placement and representation of objects and terrain within the scene.