The ‘Master’ system and multiple ‘Client’ systems relations established between machines within one configuration using Vega Prime Distributed Rendering provides optimized rendering that is fully customizable and scalable. In addition to its C++ STL-compliant architecture, the intuitive interface in Vega Prime Distributed Rendering addresses the stringent requirements of cross-platform real-time 3D application development and deployment.
The general defining requirements for distributed rendering are any application with a single input and multiple contiguous or non-contiguous displays. Any Vega Prime application can be used with Distributing Rendering by simple adding a few settings in LynX Prime.
Vega Prime Distributed Rendering includes tools that enable the simple setup and configuration of multiple channel applications over a network (LAN). As a result, you can easily enable multi-channel applications using a GUI interface utility that allows you to set up, test, manage, and configure your applications on the appropriate hardware.
The following features are part of the Vega Prime Distributed Rendering module: