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Vega Prime

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  • Overview
  • | PRODUCT BROCHURE

Vega Prime Distributed Rendering


The Vega Prime Distributed Rendering module is a cross-platform and extendable development environment that delivers a wide range of customizable optimizations and functionality. This module is ideal for the rapid development and deployment of fully synchronized multiple channel applications that employ multiple computers for contiguous rendering across multiple displays. 

Core Features

Fully synchronized+ details
Full software synchronization across virtual pipelines; synchronized App/Cull/Draw threads, paging for Virtual Textures, geometry, scene graph, and framebuffer; and full support for most Vega Prime modules.
Cross-Platform+ details
Supports both low cost and high performance hardware, and distributed applications can be developed and deployed on any supported operating system.
GUI Configuration and management tools+ details
GUI Tools are provided for simple configuration, testing, management, and implementation of multi-channel applications.
Easy to implement+ details
Any Vega Prime application can be easily turned into a multi-channel application at any time in the development process with no changes to the application itself.
Enabling of distributed rendering + details
Enabling can be easily accomplished through LynX Prime and the Distributed rendering utilities.

Options

Sensor: IR Scene+ details
Accurate real-time 3D infrared scene generation.  more...
Vega Prime Camera+ details
An optional module designed for adding realistic camera effects to scenes generated with Vega Prime.   more...
Vega Prime Marine+ details
Dynamic and realistic ocean surfaces for real-time 3D.  more...
Vega Prime LADBM (Large Area Database Management)+ details
A development environment specifically designed to facilitate the development and deployment of applications that require very large or complex databases.  more...
Vega Prime FX+ details
Realistic effects for real-time 3D.  more...
Vega Prime Light Lobes+ details
Realistic scene illumination for real-time 3D.  more...
Sensor: Radar+ details
Accurate radar displays for correlated simulations.  more...
IR Sensor+ details
Enhanced realism for advanced real-time 3D infrared sensor simulation.  more...
Sensor: Texture Material Mapper+ details
Add material realism to your simulation.  more...
MOSART Atmospheric Tool+ details

A GUI-based tool that provides the atmospheric properties used in a sensor scene along with computed data.

  more...
3rd party option: Blueberry 3D Dev Environment+ details
Add advanced fractal mathematics and procedural geometry to Vega Prime.  more...
3rd party option: DI-Guy for Vega Prime+ details
DI-Guy™ for Vega Prime adds life-like automatically animated human characters to simulated environments.  more...
3rd party option: DIS/HLA for Vega Prime+ details
Easily network Vega Prime applications through LynX Prime to provide DIS and HLA operations without any programming.  more...
3rd party option: GLStudio for Vega Prime+ details
Rapid prototyping, design, and deployment environment for the creation of 2D/3D photorealistic graphical displays.  more...
3rd party options: Immersive for Vega Prime+ details
Facilitates the development and deployment of applications that require a tracked
immersive 3D (i3D) display environment.  more...
3rd party option: SpeedTree for Vega Prime+ details
Define and render realistic looking vegetation at real-time frame rates.  more...
3rd party option: Vortex for Vega Prime+ details
A development platform for modeling physically accurate vehicles, articulated machinery, and robots for real-time simulation.  more...

Learn More

Vega Prime Advanced Atmospheric and Illumination Model+ details
Vega Prime provides atmospheric effects, including time of day, date, sun, stars, moon, cloud layers, wind, visibility, sky color, and fog.  more...

Next Steps

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The ‘Master’ system and multiple ‘Client’ systems relations established between machines within one configuration using Vega Prime Distributed Rendering provides optimized rendering that is fully customizable and scalable.  In addition to its C++ STL-compliant architecture, the intuitive interface in Vega Prime Distributed Rendering addresses the stringent requirements of cross-platform real-time 3D application development and deployment.

The general defining requirements for distributed rendering are any application with a single input and multiple contiguous or non-contiguous displays.  Any Vega Prime application can be used with Distributing Rendering by simple adding a few settings in LynX Prime.

Vega Prime Distributed Rendering includes tools that enable the simple setup and configuration of multiple channel applications over a network (LAN).  As a result, you can easily enable multi-channel applications using a GUI interface utility that allows you to set up, test, manage, and configure your applications on the appropriate hardware.

The following features are part of the Vega Prime Distributed Rendering module:

  • configuring 'Master' and 'Client' channels,
  • testing a given configuration,
  • modifying or adding configurations,
  • viewing network processes,
  • testing network performance.

 

Multi-channel solutions for visual simulation and training.
Download the Brochure.
 
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