GLS Vega Prime allows for the seamless integration of GL Studio components, including MFD and Heads-up Displays, into Vega Prime applications without the need to write additional code . Once created, GL Studio objects can interact with both the user as well as with other Vega Prime objects.
Features:
- Create real time instrumentation, including MFD, EFIS, Heads-up displays, and Analog.
- Encapsulates graphics and C++ code into a reusable software object.
- LynX Prime GUI Interface.
- Supports GLS Vega Prime v2.8, Vega Prime 2.1, and GL Studio v3.2 Build 2.
- Behavior libraries are supplied, including buttons, knobs, sliders, lights, indicators, and altimeters.
- 3D editor with separate orthographic and perspective views.
- Create simulation content for Reusable Learning Objects (RLO).
- INT, INTA, GIF, TIFF, PNG, JPEG, XPM, BMP, and RGB texture mapping.
- Online Documentation Repository.
Benefits- Integrate photo-realistic 2D and 3D instrumentation into your scene graph.
- Designed for content and software re-use.
- Generates optimized OpenGL code, not proprietary code.
- Designed for optimal performance on current PC hardware.
- Easily integrates into new and existing C/C++ applications.
- Rapid creation of content through photo-realistic textures.
- Unlimited deployment option.
System requirements
WINDOWS
- Windows workstation, 1.0 GHz
- 1 GB RAM
- 4 GB hard drive
- CD Rom drive
- OpenGL 1.2 compliant graphics card
- Windows XP Professional
- Visual C++ 7.1
LINUX
- Linux workstation
- Red Hat Enterprise 4.0
- 512 MB RAM
- 1 GB hard drive
- OpenGL 1.2 compliant graphics card
- 64 MB Texture memory
- gcc 3.4.2 compiler