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Vega Prime

home arrow Products arrow Visualization
  • Product Overview
  • Current Version 2.2
  • Product Brochure
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  • Overview
  • | CURRENT VERSION 2.2
  • | PRODUCT BROCHURE
Vega Prime, with its cross-platform, scalable environment, is the most productive COTS toolkit for real-time 3D application development and deployment.  Providing the only framework you need to rapidly configure, create, and deploy advanced simulation applications, Vega Prime delivers the tools you need for the optimal end-to-end solution.  And, because it allows for the easy integration of new or existing code, Vega Prime offers tremendous cost and time savings by improving your asset utilization and re-use.

Core Features

LynX Prime user interface + details
Allows for rapid application prototyping and modification, meaning that you can see changes within the application as you make them.
Platform-Independent API+ details
Applications configured and developed on one platform may be deployed on another without code modification.
Virtual Texture+ details
Provides the capability to render extremely high resolution imagery without affecting performance.
Correlated visual and sensor displays+ details
Create correlated visual and sensor displays.
Modular environment + details
Allows you to mix and match necessary feature sets or to create your own custom functionality within the Vega Prime environment.
XML-based data interchange format + details
Offers maximum flexibility within other application frameworks.

Options

Sensor: IR Scene+ details
Accurate real-time 3D infrared scene generation.  more...
Vega Prime Camera+ details
An optional module designed for adding realistic camera effects to scenes generated with Vega Prime.   more...
Vega Prime Marine+ details
Dynamic and realistic ocean surfaces for real-time 3D.  more...
Vega Prime LADBM (Large Area Database Management)+ details
A development environment specifically designed to facilitate the development and deployment of applications that require very large or complex databases.  more...
Vega Prime FX+ details
Realistic effects for real-time 3D.  more...
Vega Prime Distributed Rendering+ details
Multi-channel solutions for visual simulation and training.   more...
Vega Prime Light Lobes+ details
Realistic scene illumination for real-time 3D.  more...
Sensor: Radar+ details
Accurate radar displays for correlated simulations.  more...
IR Sensor+ details
Enhanced realism for advanced real-time 3D infrared sensor simulation.  more...
Sensor: Texture Material Mapper+ details
Add material realism to your simulation.  more...
MOSART Atmospheric Tool+ details

A GUI-based tool that provides the atmospheric properties used in a sensor scene along with computed data.

  more...
3rd party option: DI-Guy for Vega Prime+ details
DI-Guy™ for Vega Prime adds life-like automatically animated human characters to simulated environments.  more...
3rd party option: DIS/HLA for Vega Prime+ details
Easily network Vega Prime applications through LynX Prime to provide DIS and HLA operations without any programming.  more...
3rd party option: GLStudio for Vega Prime+ details
Rapid prototyping, design, and deployment environment for the creation of 2D/3D photorealistic graphical displays.  more...
3rd party options: Immersive for Vega Prime+ details
Facilitates the development and deployment of applications that require a tracked
immersive 3D (i3D) display environment.  more...
3rd party option: SpeedTree for Vega Prime+ details
Define and render realistic looking vegetation at real-time frame rates.  more...
3rd party option: Vortex for Vega Prime+ details
A development platform for modeling physically accurate vehicles, articulated machinery, and robots for real-time simulation.  more...

Learn More

Vega Prime Advanced Atmospheric and Illumination Model+ details
Vega Prime provides atmospheric effects, including time of day, date, sun, stars, moon, cloud layers, wind, visibility, sky color, and fog.  more...

Next Steps

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Through features and functionality designed specifically for the requirements of visual simulation, Vega Prime provides developers and programmers with the means to rapidly and flexibly develop high performance applications with minimum effort and maximum productivity and flexibility.  Based on the Vega Scene Graph (VSG) advanced cross platform scene graph API, Vega Prime includes

  • an advanced abstraction API for ease of use and increased productivity,
  • the LynX Prime GUI configuration tool for accelerating the creation and delivery of your real-time 3D applications for simulation, training, and general visualization.

Presagis also offers several powerful COTS application-specific modules that work with Vega Prime for solving the challenges of real-time 3D application development. The Vega Prime infrastructure allows you to create your own custom development modules and to scale the functionality based on the complexity of the application. 

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Extendable architecture
Vega Prime delivers the infrastructure needed for the optimal end-to-end solution.  Its extendable architecture supports a high degree of customization, allowing you to tailor the application to fit your design rather than altering your software to fit within a product’s constraints.  In addition, its scalable architecture prevents unnecessary performance overhead because you are able to scale the functionality based on the complexity of the application.

Plug-in architecture
Ideal for both high performance and low cost hardware platforms, Vega Prime’s plug-in architecture facilitates the rapid design and prototyping of real-time 3D applications.  With access to all of the functionality available in VSG while providing an enhanced level of functionality, ease-of-use, and productivity, Vega Prime allows you to spend more time on the application-specific functionality required by your project.

Vega Prime development environment
Vega Prime provides a development environment designed specifically to increase your ability to rapidly create and deploy advanced real-time 3D applications. In addition to the flexibility of VSG and the ease of use of a GUI configuration tool, Vega Prime delivers such functionality as environment effects, motion models, coordinate systems, virtual texture, and path/navigator tools.

New features of Vega Prime 2.2

  •  LynX Prime Coordinate System Interface : New panels and widgets were added to LynX Prime for configuring coordinate systems.
  • Loading TerraVista Generated Database :
    Vega Prime 2.2 contains features to help “importing” TerraVista generated databases into Vega Prime runtime :
    • TerraPage Loader :
      The TerraPage Loader is integrated with Vega Prime LADBM, and allows users to dynamically "page" large area databases published as TerraPage archives without having to convert to OpenFlight or VSB.
    • MetaFlight Wizard :
      The MetaFlight Wizard is a standalone cross platform application that will scan the OpenFlight files in a TerraVista generated OpenFlight database and describe them with a MetaFlight file. The resulting MetaFlight file can then be used in LynX Prime and Lyra to load the database into a VegaPrime or Lyra runtime.

  • Support for Enhanced Materials in OpenFlight and Shader Infrastructure :
    OpenFlight 16.3, and Creator 3.4 have added support for new “Enhanced Materials” that allow users to apply advanced rendering techniques to their OpenFlight geometry without having to write shader code.
    These Enhanced Materials include techniques that:
    •  support ambient, diffuse, specular, and emissive textures with up to    three multi-texture stages each
    •  support separate alpha texture and alpha quality settings
    •  support light maps
    •  support static shadow maps
    •  support bump maps
    •  support normal maps
    •  support environment reflections
    •  support for per fragment Phong lighting

  • Cloud Shadows cast : vpEnvCloudLayers can now cast shadows on all geometry in the scene.

  • Two main improvements in Vega Prime Marine :
    • Marine Global Reflections :
      With shaders enabled, this release offers users the option of automatically generating dynamic or static global reflections of the sky on the ocean surface.
    • Marine Local Reflections :
      When shaders are enabled, local reflections (e.g., ships, buildings, lights, etc.) can be enabled or disabled on the ocean surface via the vpMarineOcean's API (setLocalReflectionsEnable()) or LynX Prime panel.
  •  Supported platforms in Vega Prime 2.2 :
    • Microsoft Windows 32-bit / Microsoft Visual C++ v7.1
    • Microsoft Windows 32-bit / Microsoft Visual C++ v8.0
    • Linux x86 / GCC v3.4 / libstdc++.so.6
    • Linux x86-64 / GCC v3.4 / libstdc++.so.6
Vega Prime is one of the most flexible, extensible commercial-off-the-shelf (COTS) tools available for the creation and deployment of visual simulation, multi-domain simulation, and general visualization applications.
Download the Brochure.
 
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