STAGE Scenario allows non-programmers to build a tactical database and to then simulate dynamic, interactive, complex, and real-time tactical or operational environments. These environments, called scenarios, contain individual platforms—including air, ground or sea vehicles. Every platform may be equipped with weapons and other defining characteristics that interact through detection, communication, engagement, and/or destruction.
The STAGE Scenario 5.5 release contains many new features and improvements including:
Enhanced MOUT cababilities:
The Mission Editor includes many new trigger conditions and actions to support the new features in STAGE Scenario 5.5, such as Obstacles Awareness and Detailed Buildings. These new conditions and procedures are described briefly below.
Multi-story building simulation \ Detailed Buildings:
You can now add Detailed Buildings to your scenarios. A Detailed Building is an OpenFlight-format detailed 3D model of a building, including interior views, doors, and windows. You can run all or part of a simulation inside of a Detailed Building. In the simulation, entities can enter or exit the building through the doors, can move around within it, and can look into and out of the windows. If the building has more than one story, entities can move from one floor to another.
2D View and AI.implant debug enhancement
When a simulation is run using AI.implant to control one or more entities, the AI Debugger button will show AI.implant processing information in the Tactical Display. AI.implant debugging information includes the following:
Improved standards based communication
Enhanced configuration management
To make development more efficient, The Configuration Manager is a new utility in the Scenario Manager that makes customization of STAGE Scenario easier to meet your needs. The Configuration Manager simplifies the task of customization by bringing together, in one convenient utility, property settings that previously were spread across numerous configuration files or available only through system environment variables.