Creator Terrain Studio can use multiple terrain designs. By breaking data into geographically-tiled data sets, Creator Terrain Studio allows you to alter and update a specific piece of data within a process at any point without causing changes to any other data.
In addition, the ability of Creator Terrain Studio to capture the 3D scene-building process allows you to design a database generation workflow using a hierarchical, top-down approach and to then run the entire workflow or any subset of it. Because the process is captured, it can be re-used on other applications, which saves time and increases productivity. Creator Terrain Studio also tracks and updates terrain building processes, allowing you to restart any process should it stop due to system failure or inadequate data.
With Creator Terrain Studio, you can describe an entire 3D terrain database in the MetaFlight format—an XML-derived schema that describes the overall organization and structure of the data—and then publish the 3D scene in OpenFlight. The MetaFlight format facilitates the implementation of the real-time structure and hierarchy awareness of Creator Terrain Studio databases, improving paging efficiency and runtime configuration management.
Creator Terrain Studio also provides the tools required for effectively re-using existing OpenFlight, TerraPage, and SGI Clip Texture databases. Existing databases can be optimized to take advantage of the performance and advanced rendering techniques of theVirtual Texture capability in Vega Prime.