Vega Prime Light Lobes is ideal for applications in which the observer is near the source of the illumination, such as the pilot of an aircraft. The technique used to render the light lobes works on any hardware that supports OpenGL 1.2 or higher and neither multi-texture nor alpha planes are required. The Vega Prime Light Lobes module allows you to realistically illuminate a scene at all simulated times of day and to define the shape and color of the light. The light is attenuated based on the distance from the light source to the ground, as well as from the ground to the observer. This innovative approach enables you to use a virtually unlimited number of light lobes within an application.
Vega Prime Light Lobes maximizes your performance by requiring minimal draw time and offers a C++ STL-compliant architecture for fully customizable and scalable optimized rendering. The following features are included in this module: