So, when did, or was it even intentional, the functionility of the 3-point put change to asses the current vieweing angle of the polygon and “correct you” as to the origin placement of the texture from the point you middle-mouse select to the lower left vertex as the polygon is presented to you on the screen?
It does correct itself to map properly when/if you select the alignment and shear points.
I’m making terrain reference polys both for laying in external references, and to “flow” to imported terrain to touch up ridgelines and whatnot. My standard view is setup to look at things inan isometric view. With imported terrain in view, the only corner visible is the lower left, so explicitely selecting alightment and shear points requires isolating the poly or hiding other objects, or adjusting the screen view. I’ve always just middle clicked the lower left corner and said OK and gone on with my life.
Not a big deal, but it didn’t use to be like this and it’s crushing my work-groove, dudes 8*)