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MarineOceanObserverCentered and Distributed Rendering
Posted: 02 September 2010 05:58 AM  
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Total Posts:  10
Joined  2009-08-20

Hello.

I have problem when I use MarineOceanObserverCentered with Distributed Rendering: in every channel water has slightly different color, even if coordinates of observers are same and all computers have same NVIDIA GeoForce GTX 285. 

For example, I take Vega Prime sample ‘vp_distributed’, add to acf   MarineOceanObserverCentered and MarineWaveGeneratorFFT from one of Vega Prime samples with marine and set MultiThread MULTITHREAD_INLINE or MULTITHREAD_DRAW (I tried both) for every Pipeline. Then I make exe file and run it. Both windows have same picture with same coordinates, but first window has brighter water and second window has darker water. Why? That’s problem for me, because in my program all channels must be parts of the same picture and they must have same water. Can I fix it (I use Vega Prime 2.1.2) ?

 



 
   
 

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