Hello,
I have some issues concerning culling mech.
First:
I would like to arrange culling range of some elements independently. For example , want cloud layer culling distance to be 20000 while channel far plane is 3000.
Second:
I have coded cars moving automaticly with a given path. But i want to update auto car positions only when they are in my draw area (Meaning they are not culled out.). I subscribed my auto vehicles for culling but here comes the problem:
1- I want cars to be culled (In order to update their positions) with a far plane 3000 meters
2- I want my all other scene environment to be culled with a far plane 20000.
Is there a way to do any of these? I m not familiar with cull factory or etc but i have took a look at them.
Can you supply codes or examples if any ?
thanks