I have two quick lighting questions that relate to bringing a scene from Creator to Vega Prime. I’m trying to add a light to the scene that creates a small amount of ambient filll so the shadows aren’t solid black, and I’m trying to light the trees that are generated with the Tree Wizard.
For some reason, I’m not seeing my light when in the Vega Prime preview in Creator. Is that dependant on the settings in Creator or do I have to enable the light separately in Vega Prime? Am I able to see it in the Vega Prime view in Creator or is that just not available with the limited Vega options through the preview?
Second, my supervisor said that the trees in my scene aren’t receiving lighting in Vega Prime. It looks like they are using an “unlit” mode and are self-illuminating instead of receiving the light used for the sun in Vega. This may be an issue with Vega but I have a suspicion that it has something to do with the RGBA textures I’m using. The other real-time engines I’ve worked with don’t allow transparent objects to be lit, so they use a compromised “opacity mask” technique in most cases. Do I have to set up something similar or is my supervisor expecting me to do something in Creator that has to be done in Vega? I started with PNGs but switched them to RGBA file type in Creator. Thank you very much for any help!