The project scope was to create a hedgerow system that conforms to the terrain and covers a 1 mile by 1 mile area. Think small towns in France. Needless to say - theresa lot of hedgerow length.
So I proceed this way.
1: created a linear tiling texture (1024x1024) - top half was side view of hederows (w/ alpha) and a top view (w/alpha), The bottom 512x1024 was used for3-4 individual bushes(walpha)
I used the rounded strip face tool set to 10’ and followed the contour of the terrain to make the hedgerow base.
I was going to use the “wall plus” tool, but ended up using the “wall tool” . (here’s one idea that would’ve been helpful…add the wall tools “direction” pull down to “walls plus” or add texture application to the wall tool. or just combine all features into a single wall tool)
Anyway - I ended up using wall tool and applying texture by face and follow texture.
So now I have 2 Objects - hedgerow walls / hedgerow base.
Now This is where the wishing comes in. I tagged the strip face as terrain scattered cross hatches throughout the hedgerow and combined them into one object. Here I used the cookie cutter to cut the object of the crosshatches and dropped those objects into LODs.
Ideally I would have liked to been able to place / scatter individual quads perpendicular (or within a user set angle range) to the walls and at the lower vertices…with the polys on the verts rotating to the bisecting angle to the adjoinging wall faces..does that make sense?
Anyway - I also added taller trees using scatter along the lower strip face and it’s coming out fairly nice for a large object.
The attached pic is something to help explain what im looking at…
Blue poly - original strip face (used this to scatter large trees on)
Red ( larger strip face - this would have a top view texture applied, larger so the texture extends outside of the hedgerow walls to soften the walls hard edge from aerial view)
Green - Individual bush textures
White - hedgerow walls.
-gotta run for now - will wax more on this tommorow