steveo - 18 May 2010 09:01 AM
It depends on how low you will go

Vega Prime provides the ability for you to go directly to the OpenGL layer and handle things yourself. That means the level of OpenGL support is defined by your hardware/driver combination.
That is the lowest level you can go, but allows for pretty much anything you wish to do.
Then Vega Prime doesn’t force us to go through its classes. So far I have been developing a HUD display using opengl directly with glBegin(...) and glEnd() and various primitives inbetween. I guess they call this “immediate mode” rendering. I’m a DirectX graphics programmer primarily so openGL is new territory. Although most of the concepts are similar. In DirectX, as a developer, its important to know that support you have (ie. shader model, SDK version, etc.) I need to know this as well for Vega Prime and OpenGL. I plan to port over some HLSL shader work to Cg (which I believe Vega Prime supports, or at least I know OpenGL does).
Thanks!