I was wondering if you could elaborate beyond the Creator help file on the light point appearance attributes? I am looking at Fade Range Ratio and LOD Range Ratio specifically right now.
In the current project I have several light point models with various ranges (currently 1, 20, 40 and 1000 miles) set in the Visibility Range. These lights have been scattered over the gaming area along roads and in city shape areal vectors. This mostly gives me the effect I am looking for where there are some lights on in distance and the area fills in as you fly in. This is also helping me control load on the IG so everything is not on all at once or coming on all at once.
The things I’m looking to modify is reducing the bow wave effect as I fly into the area. The 40 mile lights can be seen building then the 20 mile lights as you get closer. I was hoping I could use fade range ratio to soften the bow wave effect but I’m not sure if this is the proper way to do that or if a larger or smaller value would soften the fade in time.
The LOD range ratio is just a curiosity, I’m not sure what the help file is telling me about the light point LOD being active. And if I have a value in this field if it will effect processing time.
Finally, are all of the Vega Prime appearance attributes valid on the Lyra IG? I can perhaps use the Vega viewer in Creator to test iterations on the apperance of my changes before taking something I like to the IG to test performance.
Tool specifics:
Creator 4.0.1
CTS 2.2 (terrain blocks)
Lyra IG - current version
Thanks,
Rich