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Flat Terrain (shouldn’t be so)
Posted: 24 March 2010 10:28 AM  
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Hopefully somebody still reads this forum 8*)

I am generating a MetaFlight terrain skin using CTS in an attempt to replace one built by TerraVista.  the T.V. terrain skin appears to have the correct elevations - it correctly matches the real world terrain/contour maps.  Elevations range from ~1200m up to 4,000m.  Source is a UTM projected GeoTIFF sliced out of the mosaicked DTED2.

the CTS terrain is mostly flat, with most elevation ranges between 1500 and 1850m.  there are a couple of mountainous looking things in the distance, but they are not the correct features.  I have processes using the source DTED2 and both a UTM projected and a lat-lon version of the GeoTIFF.  Simple correllation testing in lynx reveals that the DTED and GeoTIFF give me the identical terrain skin - it is just wrong - does NOT match real world contour maps.

Any ideas as to what casues the terrain to be there but incorrect?  horizontal posting not correct or something?

 
Posted: 24 March 2010 12:11 PM   [ # 1 ]  
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Changing my loging username to “IdiotBoy”  I had N38.25 instead of N39.25 as my origin when I chopped out my 100Km of terrain for the tiff, and the N37 and N38 DTED files in the general list.  So - it built the very southern edge of the DB with good terrain (the realistic hills in the distance) but the rest using the default background dem.

Note - I tried to remove the background DEM and the process wouldn’t let me.  Had it let me remove it, and I produced a terrain with flat zero elevation, I probably would have tracked this down earlier.

 
Posted: 24 March 2010 12:31 PM   [ # 2 ]  
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This time it came out looking like a bunch of cells, a square honecomb, with gridded lines of elevation matching the low res terrain.  Very interesting effect, but not exactly what I want or need ......