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Problems Loading Databases
Posted: 10 September 2009 03:19 AM  
Newbie
Rank
Total Posts:  11
Joined  2008-01-29

Hi,

I’ve downloaded and installed Thea 1.0 and the 1.01 patch but can’t get it to successfully load any of the resource databases. I just get an empty blue window, albeit positioned in the right place according to the Navigation tab. Moving and panning reveals nothing new.

I’ve tried uninstalling and reinstalling but no difference.

The log file contains the following warnings:

warn -> XML Parsing warning in file , line 0 column 0.
Message = An exception occurred! Type:RuntimeException, Message:Warning: The primary document entity could not be opened. Id=mpi.xsd
warn -> XML Parsing warning in file , line 0 column 0.
Message = An exception occurred! Type:RuntimeException, Message:Warning: The primary document entity could not be opened. Id=metaflight.xsd
warn -> XML Parsing warning in file , line 0 column 0.
...

warn ->  file target.flt, not loaded.
warn -> vpInputMouse::update - null window
warn -> vpInputKeyboard::update - null window
warn -> vrTextureProcessorDefault::generateMipMaps: invalid texture dimensions for (null)
warn -> vrTexture::validate - not enough mip-map levels, recomputing - PERFORMANCE WARNING
warn -> vrOpenGLContext::makeOpenGLRenderingContextCurrent - unable to make OpenGL rendering context 131072 current for device context 142004024
warn -> vsPipeline::configure: MULTITHREAD_DRAW has already been called.
warn -> vpInputMouse::update - null window
warn -> vpInputKeyboard::update - null window

I can’t find the files mpi.xsd or metaflight.xsd anywhere.

Any help greatly appreciated. Thanks.

 
Posted: 15 September 2009 02:47 PM   [ # 1 ]  
Newbie
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Total Posts:  6
Joined  2009-07-15

Good afternoon,

We did notice in your logfile a message concerning the creation of the openGLContext.  Can you please let us know what video hardware you are using?

Thanks,

 
Posted: 16 September 2009 04:25 AM   [ # 2 ]  
Newbie
Rank
Total Posts:  11
Joined  2008-01-29

Hi,

Thanks for getting back to me. I’m using a Nvidia Quadro FX 3000.