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    <channel>
    
    <title>Peer&#45;to&#45;Peer Forum</title>
    <link>http://www.presagis.com/peer_forum/</link>
    <description>Peer&#45;to&#45;Peer Forum</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2012</dc:rights>
    <dc:date>2012-01-31T08:50:15-05:00</dc:date>
    <admin:generatorAgent rdf:resource="http://expressionengine.com/" />
    

    <item>
      <title>Windows 7 slowdown</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1150/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1150/#When:09:32:39Z</guid>
      <description>&lt;p&gt;Since I have switched to Windows 7 I have found that Creator loads files with many external refs much more slowly.&amp;nbsp; This includes switching back to a previously loaded file using the Window pulldown.&amp;nbsp; A file with several hundred simple&#45;building ext refs takes several minutes to appear when switching back to it from another  file..&lt;/p&gt;

&lt;p&gt;I am running 64&#45;bit Windows 7 on a Dell T5400.&amp;nbsp; I have 12 GB of RAM and a Zotac Geforce GTX 580 graphics card.&amp;nbsp; I&#8217;m hoping that there is some system or graphics setting that will alleviate this problem.&amp;nbsp; I have also noticed that TerraVista builds much more slowly..but that is an issue for a different forum.&lt;/p&gt;

&lt;p&gt;Has anyone else seen this problem?
&lt;/p&gt;</description>
      <dc:date>2012-01-30T09:32:39-05:00</dc:date>
    </item>

    <item>
      <title>Quick Map Quad &#45; Python Script</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1145/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1145/#When:14:05:32Z</guid>
      <description>&lt;p&gt;Hello All,&lt;/p&gt;

&lt;p&gt;I see that the &#8220;Quick Map Quad&#8221; function is not currently available through the scripting API. Would it be possible for me to reproduce this functionality using the &#8220;Put Texture&#8221; command? I am trying to map a group of textures to a group of square polygons. &lt;/p&gt;

&lt;p&gt;Here is what I am currently doing:&lt;br /&gt;
I am using the geo&#45;coordinates of the texture corners to generate a polygon. I am then mapping that texture to the polygon using Put Texture. I am using three corners of the polygon as the &#8220;To Origin&#8221;, &#8220;To Alignment&#8221; and &#8220;To Shear&#8221; values (an L&#45;shape with positive Y facing up). I am using the same xy coordinates that I am inputing when creating the polygon. Doing this method in the scripting language doesn&#8217;t seem to be working correctly. If I do the same thing manually (clicking on the three corners of the polygon) the texture looks fine. Also, if I use the Quick Map Quad function, the texture is mapped correctly as well. &lt;/p&gt;

&lt;p&gt;Any help would be greatly appreciated.&lt;/p&gt;

&lt;p&gt;Thanks!&lt;/p&gt;

&lt;p&gt;CJ
&lt;/p&gt;</description>
      <dc:date>2012-01-24T14:05:32-05:00</dc:date>
    </item>

    <item>
      <title>Non editable polygon</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1144/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1144/#When:14:45:05Z</guid>
      <description>&lt;p&gt;When you have a DOF, you can&#8217;t translate it in DOF mode.&amp;nbsp; Sooo,&amp;nbsp; is there a way to &#8220;lock&#8221; a polygon /obj/group so that you cannot translate it similarily?&lt;/p&gt;

&lt;p&gt;Some of the crew here accidently keep translating a polygon with texture while creating footprints.&amp;nbsp; They have too many polys with textures to simply use a background image.&lt;/p&gt;

&lt;p&gt;As a temporary work around they can use the poly with texture as  an external reference aqnd that freezes it, but it would be nice of there is a way to make a polygon/obj/group  non&#45;editable
&lt;/p&gt;</description>
      <dc:date>2012-01-23T14:45:05-05:00</dc:date>
    </item>

    <item>
      <title>RFE: Make externals</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1125/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1125/#When:14:51:56Z</guid>
      <description>&lt;p&gt;Hi All,&lt;/p&gt;

&lt;p&gt;RFE for the Make externals function.&lt;/p&gt;

&lt;p&gt;Please can the Output Folder be remembered certainly within a session and hopefully between sessions&lt;br /&gt;
Likewise can the Output prefix also get remembered.&lt;/p&gt;

&lt;p&gt;Seriously annoying having to change it when there are lots of externals to generate, especially if you don&#8217;t want to do them all at the same time.&lt;/p&gt;

&lt;p&gt;Thanks,&lt;/p&gt;

&lt;p&gt;John
&lt;/p&gt;</description>
      <dc:date>2011-12-06T14:51:56-05:00</dc:date>
    </item>

    <item>
      <title>length attribute of an edge</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1142/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1142/#When:12:33:33Z</guid>
      <description>&lt;p&gt;Is it possible to set within the define attributes for EDGE , the distance/length of the line?&lt;/p&gt;

&lt;p&gt;Then it would be simple to grab the edge, and see immediately the pop up ID with the given attribute distance.
&lt;/p&gt;</description>
      <dc:date>2012-01-17T12:33:33-05:00</dc:date>
    </item>

    <item>
      <title>Are Extended Materials Used&#63;</title>
      <link>http://www.presagis.com/peer_forum/viewthread/77/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/77/#When:14:29:04Z</guid>
      <description>&lt;p&gt;I&#8217;m interested in hearing from users of &lt;b&gt;Extended Materials&lt;/b&gt;.&amp;nbsp; In particular, I&#8217;d like to know if textures get used to provide various colors of the Shading model.&amp;nbsp; Also, are &lt;b&gt;Surface Modifiers&lt;/b&gt; commonly used?&lt;/p&gt;

&lt;p&gt;Basically, I&#8217;m looking for users of this community that have started using Extended Materials.&amp;nbsp; Raise your hand and let me (and others) know what you&#8217;ve done with this feature and how you use it.&lt;/p&gt;

&lt;p&gt;Thanks,&lt;/p&gt;

&lt;p&gt;Bernard
&lt;/p&gt;</description>
      <dc:date>2009-03-31T14:29:04-05:00</dc:date>
    </item>

    <item>
      <title>Tiled ground texture</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1140/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1140/#When:14:20:16Z</guid>
      <description>&lt;p&gt;I am using a 512x512 grass texture to create a tiled ground texture for a large flat surface. The resulting textured surface looks very regular. You can see a grid pattern established by the tiled texture (see attached pic). Is there a way I can randomize the way the texture is tiled to give a more random appearance to my terrain?&lt;/p&gt;

&lt;p&gt;I&#8217;d appreciate any suggestions.
&lt;/p&gt;</description>
      <dc:date>2012-01-13T14:20:16-05:00</dc:date>
    </item>

    <item>
      <title>mgExecute with the Strip Face tool</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1138/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1138/#When:09:26:59Z</guid>
      <description>&lt;p&gt;Hello All,&lt;/p&gt;

&lt;p&gt;Is it possible to call the &#8220;Strip Face&#8221; tool using mgExecute? If so, where can I find a defition of the parameters that are needed for the paramBlock?&lt;/p&gt;

&lt;p&gt;Thanks in advance.&lt;/p&gt;

&lt;p&gt;CJ
&lt;/p&gt;</description>
      <dc:date>2012-01-12T09:26:59-05:00</dc:date>
    </item>

    <item>
      <title>FLIR visibility indication script</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1137/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1137/#When:10:45:39Z</guid>
      <description>&lt;p&gt;Happy new year everybody!&lt;/p&gt;

&lt;p&gt;This kind of builds on the prior post. Im really note a coder still :&lt;/p&gt;

&lt;p&gt;Im trying to code a script that:&lt;/p&gt;

&lt;p&gt;&lt;b&gt;Shows the FLIR values on polygons by swapping their primary color temporarily for an unique green.&lt;/b&gt;&lt;/p&gt;

&lt;p&gt;The .flt files to run this on actually use the comments for indicating the FLIR material so:&lt;/p&gt;

&lt;p&gt;I need to get the polygons of a similar material comment&lt;br /&gt;
Change their primary color to a green&lt;br /&gt;
repeat for all other material comment groups&lt;/p&gt;

&lt;p&gt;be able to have this change as temporary.&lt;/p&gt;

&lt;p&gt;For the temp I&#8217;ll simply not save the file,&lt;/p&gt;

&lt;p&gt;This is just a visible cue to see if the model is properly coded prior while modeling.&lt;/p&gt;



&lt;p&gt;but I seem to  really mess the code up:&lt;/p&gt;

&lt;div class=&quot;codeblock&quot;&gt;&lt;code&gt;&lt;span style=&quot;color: #000000&quot;&gt;
&lt;span style=&quot;color: #0000BB&quot;&gt;db&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;=&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgGetCurrentDb&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;()&amp;nbsp;&lt;br /&gt;print&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #DD0000&quot;&gt;&quot;FLIR&#45;codes&#45;&amp;nbsp;wall:&quot;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;def&amp;nbsp;FLIRvisible&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;db&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;parent&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;):&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if&amp;nbsp;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgGetCode&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&amp;nbsp;==&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;fltPolygon&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;):&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgGetComment&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #DD0000&quot;&gt;&quot;HANGARWALL&quot;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgSetAttList&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;fltPolyPrimeColor&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;77951&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgSetAttList&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;fltPolyPrimeIntensity&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;1&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;MG_TRUE&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;print&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #DD0000&quot;&gt;&quot;FLIR&#45;codes&#45;roof:&quot;&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;def&amp;nbsp;FLIRvisible_1&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;db&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;parent&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;i&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;):&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;if&amp;nbsp;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgGetCode&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&amp;nbsp;==&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;fltPolygon&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;):&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgGetComment&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #DD0000&quot;&gt;&quot;HANGARROOF&quot;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgSetAttList&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;fltPolyPrimeColor&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;78079&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgSetAttList&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;rec&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;fltPolyPrimeIntensity&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;1&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;return&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;MG_TRUE&lt;br /&gt;&lt;br /&gt;db&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;=&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgGetCurrentDb&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;()&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgWalk&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;db&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;None&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;FLIRvisible&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;None&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;MWALK_NOREADONLY&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;mgWalk&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;(&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;db&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;None&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;FLIRvisible_1&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;None&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;,&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #0000BB&quot;&gt;MWALK_NOREADONLY&lt;/span&gt;&lt;span style=&quot;color: #007700&quot;&gt;)&lt;br /&gt;&lt;br /&gt;print&amp;nbsp;&lt;/span&gt;&lt;span style=&quot;color: #DD0000&quot;&gt;&quot;Script&amp;nbsp;Completed&quot;&amp;nbsp;&lt;/span&gt;
&lt;/span&gt;
&lt;/code&gt;&lt;/div&gt;

&lt;p&gt;&lt;br /&gt;
any suggestions?
&lt;/p&gt;</description>
      <dc:date>2012-01-06T10:45:39-05:00</dc:date>
    </item>

    <item>
      <title>Build Polys From Image</title>
      <link>http://www.presagis.com/peer_forum/viewthread/1045/</link>
      <guid>http://www.presagis.com/peer_forum/viewthread/1045/#When:10:19:41Z</guid>
      <description>&lt;p&gt;I know its a Pro tool &#45; but do you plan to add this to the scripting?&amp;nbsp; I was looking at the things we still do that are repetetive and time consuming, one of them is creating out &#8220;grid masters&#8221; which is basically creating a master file, setting the header, then selecting the appropriate reference image for that box and running Build Polys From image.&amp;nbsp; VERY scriptable
&lt;/p&gt;</description>
      <dc:date>2011-08-02T10:19:41-05:00</dc:date>
    </item>

    
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