<?xml version="1.0" encoding="utf-8" ?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">

    <title type="text">Peer&#45;to&#45;Peer Forum</title>
    <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/" />
    <link rel="self" type="application/atom+xml" href="http://www.presagis.com/peer_forum/atom/" />
    <updated></updated>
    <rights>Copyright (c) 2012</rights>
    <generator uri="http://expressionengine.com/" version="1.6.9">ExpressionEngine</generator>
    <id>tag:presagis.com,2012:01:31</id>


    <entry>
      <title>Windows 7 slowdown</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1150/" />      
      <id>tag:presagis.com,2012:peer_forum/viewthread/.1150</id>
      <published>2012-01-30T09:32:39Z</published>
      <updated></updated>
      <author><name>dbdave</name></author>
      <content type="html">
      <![CDATA[
        <p>Since I have switched to Windows 7 I have found that Creator loads files with many external refs much more slowly.&nbsp; This includes switching back to a previously loaded file using the Window pulldown.&nbsp; A file with several hundred simple-building ext refs takes several minutes to appear when switching back to it from another  file..</p>

<p>I am running 64-bit Windows 7 on a Dell T5400.&nbsp; I have 12 GB of RAM and a Zotac Geforce GTX 580 graphics card.&nbsp; I&#8217;m hoping that there is some system or graphics setting that will alleviate this problem.&nbsp; I have also noticed that TerraVista builds much more slowly..but that is an issue for a different forum.</p>

<p>Has anyone else seen this problem?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Quick Map Quad &#45; Python Script</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1145/" />      
      <id>tag:presagis.com,2012:peer_forum/viewthread/.1145</id>
      <published>2012-01-24T14:05:32Z</published>
      <updated></updated>
      <author><name>cjdellap</name></author>
      <content type="html">
      <![CDATA[
        <p>Hello All,</p>

<p>I see that the &#8220;Quick Map Quad&#8221; function is not currently available through the scripting API. Would it be possible for me to reproduce this functionality using the &#8220;Put Texture&#8221; command? I am trying to map a group of textures to a group of square polygons. </p>

<p>Here is what I am currently doing:<br />
I am using the geo-coordinates of the texture corners to generate a polygon. I am then mapping that texture to the polygon using Put Texture. I am using three corners of the polygon as the &#8220;To Origin&#8221;, &#8220;To Alignment&#8221; and &#8220;To Shear&#8221; values (an L-shape with positive Y facing up). I am using the same xy coordinates that I am inputing when creating the polygon. Doing this method in the scripting language doesn&#8217;t seem to be working correctly. If I do the same thing manually (clicking on the three corners of the polygon) the texture looks fine. Also, if I use the Quick Map Quad function, the texture is mapped correctly as well. </p>

<p>Any help would be greatly appreciated.</p>

<p>Thanks!</p>

<p>CJ
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Non editable polygon</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1144/" />      
      <id>tag:presagis.com,2012:peer_forum/viewthread/.1144</id>
      <published>2012-01-23T14:45:05Z</published>
      <updated></updated>
      <author><name>Gam</name></author>
      <content type="html">
      <![CDATA[
        <p>When you have a DOF, you can&#8217;t translate it in DOF mode.&nbsp; Sooo,&nbsp; is there a way to &#8220;lock&#8221; a polygon /obj/group so that you cannot translate it similarily?</p>

<p>Some of the crew here accidently keep translating a polygon with texture while creating footprints.&nbsp; They have too many polys with textures to simply use a background image.</p>

<p>As a temporary work around they can use the poly with texture as  an external reference aqnd that freezes it, but it would be nice of there is a way to make a polygon/obj/group  non-editable
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>RFE: Make externals</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1125/" />      
      <id>tag:presagis.com,2011:peer_forum/viewthread/.1125</id>
      <published>2011-12-06T14:51:56Z</published>
      <updated></updated>
      <author><name>image_modelling</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi All,</p>

<p>RFE for the Make externals function.</p>

<p>Please can the Output Folder be remembered certainly within a session and hopefully between sessions<br />
Likewise can the Output prefix also get remembered.</p>

<p>Seriously annoying having to change it when there are lots of externals to generate, especially if you don&#8217;t want to do them all at the same time.</p>

<p>Thanks,</p>

<p>John
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>length attribute of an edge</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1142/" />      
      <id>tag:presagis.com,2012:peer_forum/viewthread/.1142</id>
      <published>2012-01-17T12:33:33Z</published>
      <updated></updated>
      <author><name>Gam</name></author>
      <content type="html">
      <![CDATA[
        <p>Is it possible to set within the define attributes for EDGE , the distance/length of the line?</p>

<p>Then it would be simple to grab the edge, and see immediately the pop up ID with the given attribute distance.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Are Extended Materials Used&#63;</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/77/" />      
      <id>tag:presagis.com,2009:peer_forum/viewthread/.77</id>
      <published>2009-03-31T14:29:04Z</published>
      <updated></updated>
      <author><name>Bernard Leclerc</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;m interested in hearing from users of <b>Extended Materials</b>.&nbsp; In particular, I&#8217;d like to know if textures get used to provide various colors of the Shading model.&nbsp; Also, are <b>Surface Modifiers</b> commonly used?</p>

<p>Basically, I&#8217;m looking for users of this community that have started using Extended Materials.&nbsp; Raise your hand and let me (and others) know what you&#8217;ve done with this feature and how you use it.</p>

<p>Thanks,</p>

<p>Bernard
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Tiled ground texture</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1140/" />      
      <id>tag:presagis.com,2012:peer_forum/viewthread/.1140</id>
      <published>2012-01-13T14:20:16Z</published>
      <updated></updated>
      <author><name>ashvartsman</name></author>
      <content type="html">
      <![CDATA[
        <p>I am using a 512x512 grass texture to create a tiled ground texture for a large flat surface. The resulting textured surface looks very regular. You can see a grid pattern established by the tiled texture (see attached pic). Is there a way I can randomize the way the texture is tiled to give a more random appearance to my terrain?</p>

<p>I&#8217;d appreciate any suggestions.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>mgExecute with the Strip Face tool</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1138/" />      
      <id>tag:presagis.com,2012:peer_forum/viewthread/.1138</id>
      <published>2012-01-12T09:26:59Z</published>
      <updated></updated>
      <author><name>cjdellap</name></author>
      <content type="html">
      <![CDATA[
        <p>Hello All,</p>

<p>Is it possible to call the &#8220;Strip Face&#8221; tool using mgExecute? If so, where can I find a defition of the parameters that are needed for the paramBlock?</p>

<p>Thanks in advance.</p>

<p>CJ
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>FLIR visibility indication script</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1137/" />      
      <id>tag:presagis.com,2012:peer_forum/viewthread/.1137</id>
      <published>2012-01-06T10:45:39Z</published>
      <updated>2012-01-06T10:45:59Z</updated>
      <author><name>Gam</name></author>
      <content type="html">
      <![CDATA[
        <p>Happy new year everybody!</p>

<p>This kind of builds on the prior post. Im really note a coder still :</p>

<p>Im trying to code a script that:</p>

<p><b>Shows the FLIR values on polygons by swapping their primary color temporarily for an unique green.</b></p>

<p>The .flt files to run this on actually use the comments for indicating the FLIR material so:</p>

<p>I need to get the polygons of a similar material comment<br />
Change their primary color to a green<br />
repeat for all other material comment groups</p>

<p>be able to have this change as temporary.</p>

<p>For the temp I&#8217;ll simply not save the file,</p>

<p>This is just a visible cue to see if the model is properly coded prior while modeling.</p>



<p>but I seem to  really mess the code up:</p>

<div class="codeblock"><code><span style="color: #000000">
<span style="color: #0000BB">db&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">mgGetCurrentDb</span><span style="color: #007700">()&nbsp;<br />print&nbsp;</span><span style="color: #DD0000">"FLIR-codes-&nbsp;wall:"<br /></span><span style="color: #0000BB">def&nbsp;FLIRvisible&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">db</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">parent</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">rec</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">):<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">mgGetCode</span><span style="color: #007700">(</span><span style="color: #0000BB">rec</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">fltPolygon</span><span style="color: #007700">):<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">mgGetComment&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">rec</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"HANGARWALL"</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">mgSetAttList&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">rec</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fltPolyPrimeColor</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">77951</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">mgSetAttList&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">rec</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fltPolyPrimeIntensity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">MG_TRUE<br /><br /></span><span style="color: #007700">print&nbsp;</span><span style="color: #DD0000">"FLIR-codes-roof:"<br /></span><span style="color: #0000BB">def&nbsp;FLIRvisible_1&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">db</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">parent</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">rec</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">i</span><span style="color: #007700">):<br />&nbsp;&nbsp;&nbsp;&nbsp;if&nbsp;(</span><span style="color: #0000BB">mgGetCode</span><span style="color: #007700">(</span><span style="color: #0000BB">rec</span><span style="color: #007700">)&nbsp;==&nbsp;</span><span style="color: #0000BB">fltPolygon</span><span style="color: #007700">):<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">mgGetComment&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">rec</span><span style="color: #007700">,&nbsp;</span><span style="color: #DD0000">"HANGARROOF"</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">mgSetAttList&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">rec</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fltPolyPrimeColor</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">78079</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">mgSetAttList&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">rec</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">fltPolyPrimeIntensity</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">)&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">MG_TRUE<br /><br />db&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">mgGetCurrentDb&nbsp;</span><span style="color: #007700">()<br /></span><span style="color: #0000BB">mgWalk&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">db</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">None</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">FLIRvisible</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">None</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">MWALK_NOREADONLY</span><span style="color: #007700">)<br /></span><span style="color: #0000BB">mgWalk&nbsp;</span><span style="color: #007700">(</span><span style="color: #0000BB">db</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">None</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">FLIRvisible_1</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">None</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">MWALK_NOREADONLY</span><span style="color: #007700">)<br /><br />print&nbsp;</span><span style="color: #DD0000">"Script&nbsp;Completed"&nbsp;</span>
</span>
</code></div>

<p><br />
any suggestions?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Build Polys From Image</title>
      <link rel="alternate" type="text/html" href="http://www.presagis.com/peer_forum/viewthread/1045/" />      
      <id>tag:presagis.com,2011:peer_forum/viewthread/.1045</id>
      <published>2011-08-02T10:19:41Z</published>
      <updated></updated>
      <author><name>KentNichols</name></author>
      <content type="html">
      <![CDATA[
        <p>I know its a Pro tool - but do you plan to add this to the scripting?&nbsp; I was looking at the things we still do that are repetetive and time consuming, one of them is creating out &#8220;grid masters&#8221; which is basically creating a master file, setting the header, then selecting the appropriate reference image for that box and running Build Polys From image.&nbsp; VERY scriptable
</p>
      ]]>
      </content>
    </entry>


</feed>
