MODSIM World 2010

Booth 33
Date: October 13 — 15, 2010
Location: Hampton Roads Convention Center, Hampton, Virginia, US

Presagis will be at MODSIM World 2010 presenting papers during the conference tracks and exhibiting its modeling and simulation software in booth 33.


Conference Presentations

We hope to see you in attendance during our conference presentations:

Leveraging M&S COTS software to build Marine Survival Craft Training Simulators

Presenters: Capt. Anthony Patterson, CEO & President, Virtual Marine Technology,  and Sebastien Loze, Product Marketing Manager, Presagis
Date/Time: Friday October 15th 9:30 – 10:45
Session: 8

This presentation will focus on how COTS modeling and simulation software can be leveraged to create realistic maritime training environments.  Combining the realism of an accurately synthesized dynamic ocean surface with the performance required for interactive real-time 3D simulation and training, COTS software can provide the necessary effects for realistically simulating ocean surfaces/high seas environment and how vessels (survival craft/lifeboats) interact in varying weather/water conditions.

Leveraging High Performance Computing to Meeting Today’s Simulation Density Needs

Presenter: Sebastien Loze, Product Marketing Manager - Presagis
Date/Time: Wednesday October 13th 1:30 – 3:00

Simulation of the environment within which we train today's soldiers presents many challenges that are difficult to solve through distributed simulation. Many of the factors that can affect the outcome of a simulation exercise are density of the environment, interaction between the civilian populace and the objective, accuracy of results, and increased fidelity requirement for simulation models. Determining factors for exercise distribution using traditional methods have been disparate location, specialization of federates, and an increasing need for greater density in the environment. Once the exercise is distributed, the accuracy of the results can have the tendency to suffer so the decision to distribute due to a need for increased density needs to be evaluated. This presentation will compare and contrast the two concepts that are evolving to solve this problem, traditional distributed simulation and high performance computing applications. The presentation will outline the advantages and disadvantages of each approach, and how future technologies can assist in solving this problem. Finally, the presentation will outline why a high performance computing application is better suited to solve this type of problem.