Sony Computer Entertainment America PS3 Devcon 2007

Apr 10 - 11, 2007.

SCEA

AI.implant will gather with other PS3 developers in California to discuss the latest technology available for the PS3. With features that help PS3 developers create more immersive and open-ended game play, ability to navigate dynamic physical and destructible worlds, and deep Unreal 3 integration, AI.implant is a must see at this event.  Below is the abstract of the AI.implant presentation to be held on April 10th at 14h30.

AI Optimization for Midway Stranglehold on PS3
Dr. Paul Kruszewski - AI.implant
AI performance is a result of a confluence of factors. Often many ofthese factors must be considered simultaneously in order to hypothesizeoptions to tune an AI system or specific game level. As such, AIoptimization is as much an art form as it is traditional softwareengineering, and will continue to be so long as quantum computers arenot available for optimization. In the context of Midway'sStranglehold, this discussion will review techniques and methodologyused to tune AI.implant on the PS3 platform.

To book a meeting with us in San Mateo, click here.

 

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