I/ITSEC 2007 Paper

Nov 28 - 28, 2007.
Orange County Convention Center, Room W232 A-C.   Orlando, FL, United States.

Join Presagis in Orlando, Florida as we present at the I Can See Clearly Paper Session from 10:30 - 12:00 at I/ITSEC 2007.

We will be presenting the following paper:

Automated Shader Generation using a Shader Infrastructure. 

This paper introduces a Shader Infrastructure that automates the building of vertex and fragment shaders by analyzing the OpenGL state machine. The Shader Infrastructure is capable of not only dynamic generation of highly efficient shaders for rendering any legacy data considered valid by the OpenFlightTM standard, but also extending the rendering pipeline via Advanced Rendering Techniques.

Techniques allow for implementation and merging of novel GPU-based rendering approaches by injecting small snippets of shader code into the Shader Infrastructure. The Shader Infrastructure allows designers to customize portions of the rendering pipeline and to automatically combine that customization with other rendering techniques, either fixed-function or shader-based. Therefore, it significantly simplifies the problem of content management and reuse while taking full advantage of the advances in the programmable PC graphics hardware.

Be sure to join us at this exciting presentation and don't forget to register for our OpenFlight User Group Meeting!

 

 

Event Tags: STAGE