Dr. Paul Krsuzewski will be giving the following demo at the AIIDE conference:
Abstract:
The creation of life-like believable characters isemerging as the central focus of next-generation game development and is viewedas critical to obtaining true mass-market appeal. Visually-realistic movement in complexphysics driven worlds is an increasingly critical component in creating believablecharacters. The demo is based on ourextension to the Unreal 3 engine (UE3) and runs on advanced PCs, the Xbox 360and PlayStation 3 (PS3) and shows advance navigation behaviors such as dynamicobstacle avoidance, local dynamic path finding and advanced obstacle traversalsuch as vaulting. A typical first-personshooter (FPS) game level (an underground subway system) is constructed out ofphysics-simulated objects; the benches and garbage cans can be displaced by gunfire and the pillars and railings can be destroyed by grenades. This allows the player to quickly andsignificantly disrupt the world making it extremely difficult for thenon-player characters (NPCs) to navigate towards the player. NPCs can be given specific movement abilitiesso that some NPCs can avoid obstacles by circumventing them while more advancedNPCs can vault over them. Upon discoveryof blocked passageways such as staircases, NPCs can take alternative routes.
About AIIDE:
AIIDE is the definitive point of interaction betweenentertainment software developers interested in AI and academic andindustrial AI researchers. Sponsored by the American Association for Artificial Intelligence (AAAI), the conference is targeted at both the research and commercial communities, promoting AI research and practicein the context of interactive digital entertainment systems with an emphasis on commercial computer and video games.
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